Dungeon Crawl Stone Soup version 0.34-a0-1061-g47010ebcb2 (webtiles) character file. Game seed: 12519975923120412860 15 washtub the Conjurer (level 2, -11/15 HPs) Began as a Deep Elf Conjurer on Nov 1, 2025. Mangled by an ogre ... wielding a +0 giant spiked club (26 damage) ... on level 2 of the Dungeon. The game lasted 00:00:29 (806 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 806, Time: 00:00:30 Health: -11/15 AC: 2 Str: 4 XL: 2 Next: 34% Magic: 3/8 EV: 11 Int: 22 God: Gold: 55 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of wildshape Scrolls c - a scroll of poison {unknown} d - a scroll of identify {unknown} Potions g - a potion of magic f - 2 potions of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting * Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 6% 2d5 19% 2 Sublimation of Blood Necr 3% N/A 19% 2 Gloom Hex/Necr 6% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Curse of Agony Necr 3% N/A 97% 5 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You open the door. An ogre comes into view. It is wielding a +0 giant spiked club. An ogre is nearby! An ogre is nearby! An ogre is nearby! The magic dart hits the ogre! The ogre is moderately wounded. The ogre shouts! The magic dart hits the ogre. The ogre is heavily wounded. A bat comes into view. A goblin comes into view. It is wielding a +0 club. The bat moves out of view. The magic dart hits the ogre. The ogre is heavily wounded. The magic dart hits the ogre. The ogre is heavily wounded. The magic dart hits the ogre. The ogre is severely wounded. The bat barely misses you. The bat hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start memorising the spell. You continue memorising. The ogre closely misses you. You continue memorising. You finish memorising. Spell assigned to 'b'. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (69% to hit) You focus your ray upon the bat. The searing ray hits the ogre! The ogre is almost dead. The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... #.##.###.# #.#..# #.# #.#.## #.# #+ #.#.####.# ... #........# .... ###.###### ..... #..## ......####...## ......O@......# .....g####...## ..... ##..# .... ##.# ... #.# .. #.# # #.# ..# You could see an ogre and a goblin. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) 3 ball pythons (D:1) 3 bats A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 265 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 797 | D:2 | Noticed an ogre 806 | D:2 | Learned a level 2 spell: Searing Ray 806 | D:2 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_basic D:2: layout_loops_corners, angelslayer_ecumenical_altar_simple_liquid, minmay_pentomino_x4, uniq_jessica Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 1 Armour: Robe || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 806 | 785 | 21 | 0 | 716 | 2 | 403.0 | Dungeon | 806 | 785 | 21 | 0 | 716 | 2 | 403.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 757 daAuts D:2: 49 daAuts