Dungeon Crawl Stone Soup version 0.34-a0-1061-g47010ebcb2 (webtiles) character file. Game seed: 12623591135057013627 38 washtub the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Nov 1, 2025. Slain by Terence ... wielding a +0 hand axe (3 damage) ... on level 3 of the Dungeon. The game lasted 00:01:07 (1565 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1565, Time: 00:01:08 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 25% Magic: 0/10 EV: 11 Int: 24 God: Gold: 55 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 55 gold pieces. Inventory: Missiles b - 5 curare-tipped darts Armour a - a +0 robe (worn) Jewellery c - the amulet of Free Will {Alch+ +Blink Int+3 Dex-4} (You found it on level 2 of the Dungeon) [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. +Blink: It lets you blink. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). Scrolls c - 2 scrolls of revelation {unknown} e - 3 scrolls of identify {unknown} h - 2 scrolls of teleportation {unknown} j - a scroll of silence {unknown} l - a scroll of poison {unknown} Potions g - a potion of magic d - a potion of invisibility {unknown} f - 2 potions of enlightenment {unknown} k - a potion of mutation {unknown} n - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 34% 2d7 4% 2 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Cause Fear Hex 2% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence is nearby! Terence is nearby! The magic dart hits Terence but does no damage. Terence shouts! The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (lightly wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 hand axe! The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. Terence barely misses you. The searing ray misses Terence. You finish channelling your searing ray. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (almost dead, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence hits you with a +0 hand axe. You die... Terence says, "And stay out!" #...# #...# #####...# # ##.......# .. #######..###...# ... #.....>....#...# .... #..........#...# ....# #..........##.####.....# #######.#####...@....... ######...###..##@.^.... ........................ #########.##...##....... #.........## ....... #.<.†[.....# ....... #..........# ....... #####...##.# .)..... #..... .. You could see Terence. Vanquished Creatures A dart slug (D:2) An orc (D:3) A ribbon worm (D:2) 4 endoplasms 5 hobgoblins 4 jackals (D:1) 2 quokkas (D:1) 2 ball pythons 3 bats 3 goblins (D:2) 8 kobolds A rat (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 19 | D:1 | Found a faded altar of an unknown god. 222 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 726 | D:2 | Reached skill level 5 in Conjurations 1035 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1322 | D:2 | Identified the amulet of Free Will {Alch+ +Blink Int+3 | Dex-4} 1555 | D:3 | Learned a level 2 spell: Searing Ray 1558 | D:3 | Noticed Terence 1565 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_loops_ring, nicolae_ecumenical_snake_handling D:2: layout_loops_corners, serial_forest, infiniplex_forest_straight_3, infiniplex_forest_end_2, infiniplex_forest_clump_diagonal, infiniplex_forest_lined_room_3, infiniplex_forest_corner_1, infiniplex_forest_clump_small, infiniplex_forest_clump_small, infiniplex_forest_corner_1 D:3: layout_rooms, mainiacjoe_overflow_brackets, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 67 Searing Ray || 1 Armour: Robe || 8 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1565 | 1520 | 45 | 0 | 1372 | 3 | 521.7 | Dungeon | 1565 | 1520 | 45 | 0 | 1372 | 3 | 521.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 902 daAuts D:1: 617 daAuts D:3: 46 daAuts