Dungeon Crawl Stone Soup version 0.34-a0-1061-g47010ebcb2 (webtiles) character file. Game seed: 14054718020107134032 79 washtub the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Nov 1, 2025. Slain by an orc ... wielding a +0 whip (5 damage) ... on level 3 of the Dungeon. The game lasted 00:01:25 (1970 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1970, Time: 00:01:26 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 16% Magic: 1/12 EV: 11 Int: 25 God: Gold: 157 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 157 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of boots Jewellery c - a ring of willpower Scrolls c - 3 scrolls of identify {unknown} d - a scroll of teleportation {unknown} e - 2 scrolls of blinking {unknown} h - a scroll of silence {unknown} j - a scroll of amnesia {unknown} k - a scroll of noise {unknown} Potions g - a potion of magic f - a potion of moonshine {unknown} l - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting * Level 5.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Summon Forest Summ/Tloc 2% N/A 94% 5 Fire Storm Conj/Fire 9% 8d3 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc is heavily wounded. An orc comes into view. It is wielding a +0 whip and wearing a +2 chain mail of command. The orc closely misses you. The magic dart hits the orc. You kill the orc! The orc shouts! The magic dart hits the orc but does no damage. The orc barely misses you. The magic dart hits the orc. The orc is almost dead. The orc hits you with a +0 war axe. The magic dart hits the orc. You kill the orc! The orc hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! The orc attacks as it pursues you! The orc misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (83% to hit) You focus your ray upon the orc. The searing ray misses the orc. The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The orc closely misses you. The searing ray hits the orc! You kill the orc! The searing ray hits the orc. You kill the orc! The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc. The orc is severely wounded. You finish channelling your searing ray. The orc hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 whip. You die... . #( ##....... #.##. #...#.#.. .. ............. ... #..#...#.#.. #... #....)...... ###..#.# #....# .......# #)#### #.#.#..# #o# .......# #@# #.#.#... #.# .......# #.# #.#.#..# #.# .......# #.########## ...##### #........... ........ ####.####### .######### ######..# .........# #.......# You could see an orc. Vanquished Creatures 3 adders (D:2) A ribbon worm (D:2) A dart slug (D:2) 4 orcs (D:3) 7 endoplasms 3 hobgoblins 5 jackals A quokka (D:2) 2 ball pythons (D:2) 4 bats 2 frilled lizards 10 goblins 5 kobolds 7 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 119 | D:1 | Found Hoxos's Armour Boutique. 305 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 731 | D:1 | Learned a level 2 spell: Searing Ray 825 | D:2 | Reached skill level 5 in Conjurations 941 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1700 | D:3 | Reached XP level 4. HP: 24/24 MP: 10/12 1970 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_basic, serial_shops, shop D:2: minmay_spotlight, layout_basic, kennysheep_generic_room_9 D:3: layout_loops_ring, serial_glass, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_b, item_on_display_a_b Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.7 Spellcasting | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 83 | 19 || 102 Searing Ray | | 1 || 1 Armour: Robe | 2 | 6 || 8 Dodge: Dodged | | 5 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1969 | 1931 | 38 | 0 | 1728 | 3 | 656.3 | Dungeon | 1969 | 1931 | 38 | 0 | 1728 | 3 | 656.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 912 daAuts D:1: 732 daAuts D:3: 324 daAuts