Dungeon Crawl Stone Soup version 0.34-a0-1065-gdcfe8ede59 (webtiles) character file. Game seed: 8148926685371074880 704 washtub the Destroyer (level 7, -1/36 HPs) Began as a Deep Elf Conjurer on Nov 2, 2025. Succumbed to a scorpion's poison ... on level 5 of the Dungeon. The game lasted 00:03:03 (3110 turns). washtub the Destroyer (Deep Elf Conjurer) Turns: 3110, Time: 00:03:04 Health: -1/36 AC: 4 Str: 4 XL: 7 Next: 39% Magic: 2/19 EV: 11 Int: 25 God: Gold: 220 SH: 0 Dex: 13 Spells: 12/19 levels left rFire . . . (100%) d - +0 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +1 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +4 ring of slaying HPRegen 0.26/turn (no ring) MPRegen 0.32/turn %: no passive effects @: lethally poisoned (-1 -> -9) A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 220 gold pieces. Inventory: Hand Weapons d - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) c - a +1 helmet (worn) Jewellery b - a +4 ring of slaying (worn) Wands c - a wand of warping (8) Scrolls c - 3 scrolls of poison {unknown} d - 4 scrolls of identify {unknown} e - a scroll of blinking {unknown} h - 2 scrolls of silence {unknown} j - 2 scrolls of fog {unknown} k - a scroll of amnesia {unknown} m - a scroll of acquirement {unknown} q - a scroll of enchant weapon {unknown} u - 2 scrolls of teleportation {unknown} v - 3 scrolls of immolation {unknown} Potions g - a potion of magic f - 2 potions of moonshine l - a potion of curing {unknown} p - a potion of invisibility {unknown} s - 4 potions of berserk rage {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.8 Spellcasting * Level 8.5 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Shock Conj/Air 100% 1d9 1% 1 Apportation Tloc 16% N/A 7% 1 Sandblast Erth 16% 2d6 7% 1 Summon Small Mammal Summ 32% N/A 7% 1 Construct Spike Launche Frge 16% 2d3 11% 2 Sublimation of Blood Necr 8% N/A 11% 2 Iskenderun's Mystic Bla Conj/Tloc 30% 2d8 (+2d4 12% 4 Sigil of Binding Hex 8% N/A 21% 3 Leda's Liquefaction Alch/Erth 4% N/A 56% 4 Silence Hex/Air 4% N/A 88% 5 Diamond Sawblades Frge 4% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Qazlal Xom Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 72% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. You kill the water moccasin! (Press . to maintain the ray.) You feel sick. You stop channelling your searing ray. You feel sick. You feel sick. You feel sick. You are no longer poisoned. Key pressed, stopping explore. You open the door. A scorpion comes into view. A scorpion is nearby! A scorpion is nearby! A scorpion is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (asleep, 100% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is severely wounded. The scorpion stings you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! The searing ray hits the scorpion. You kill the scorpion! * * * LOW HITPOINT WARNING * * * You feel very sick. You finish channelling your searing ray. You die... ..... ... ... ... #.# #....####### #.# #........... ###†###........... #..@..#............ #.....#............ ####.................. #...................... ....................... #.###.....####......... . #.....# #......... #.....# #....†.... #.....# ##...##### There were no monsters in sight! Vanquished Creatures Sigmund (D:2) A water moccasin (D:5) Pargi (D:4) A scorpion (D:5) A hound (D:4) A sleepcap (D:5) A clockroach (D:3) 2 iguanas A gnoll (D:1) 6 adders A shadow imp (D:4) A white imp (D:5) 2 dart slugs (D:3) 7 orcs 3 ribbon worms 5 endoplasms 5 hobgoblins 7 jackals (D:2) 3 quokkas 7 ball pythons 9 bats 3 frilled lizards 7 goblins 9 kobolds 5 rats 90 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 206 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 330 | D:1 | Reached skill level 5 in Conjurations 439 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 621 | D:2 | Learned a level 2 spell: Searing Ray 1198 | D:2 | Noticed Sigmund 1204 | D:2 | Killed Sigmund 1205 | D:2 | Reached skill level 5 in Spellcasting 1205 | D:2 | Reached skill level 6 in Conjurations 1205 | D:2 | Reached XP level 4. HP: 14/24 MP: 4/13 1205 | D:2 | Reached XP level 5. HP: 16/28 MP: 4/14 1210 | D:2 | Learned a level 4 spell: Fulminant Prism 1688 | D:3 | Reached skill level 7 in Conjurations 1688 | D:3 | Reached XP level 6. HP: 32/32 MP: 11/16 1885 | D:3 | Found a faded altar of an unknown god. 2434 | D:4 | Noticed Pargi 2441 | D:4 | Killed Pargi 2501 | D:4 | Found a shimmering altar of Xom. 2580 | D:4 | Found a stormy altar of Qazlal. 2944 | D:5 | Entered Level 5 of the Dungeon 3062 | D:5 | Reached skill level 8 in Conjurations 3062 | D:5 | Reached XP level 7. HP: 36/36 MP: 7/18 3109 | D:5 | HP: 1/36 [poisoned by a scorpion] 3110 | D:5 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_loops_cross, hangedman_decor_growths D:2: layout_basic, minmay_misc_feat_square, uniq_sigmund D:3: layout_basic, dreamdust_ecumenical_altar_sealed_demon, minmay_unequal D:4: layout_basic, minitemple, uniq_pargi D:5: layout_basic, mainiacjoe_overflow_boulevard Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 8 | 8.5 Spellcasting | 5 6 | 6.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 92 | 88 | 12 || 192 Searing Ray | 2 | 5 | 3 || 10 Fulminant Prism | | 2 | || 2 Drink: Enlightenment | | | 1 || 1 Cancellation | | | 1 || 1 Moonshine | | | 1 || 1 Armour: Robe | 5 | 11 | 8 || 24 Dodge: Dodged | 4 | 8 | 9 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3107 | 3021 | 86 | 0 | 2607 | 5 | 621.4 | Dungeon | 3107 | 3021 | 86 | 0 | 2607 | 5 | 621.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 885 daAuts D:4: 813 daAuts D:3: 625 daAuts D:1: 616 daAuts D:5: 165 daAuts