Dungeon Crawl Stone Soup version 0.34-a0-1065-gdcfe8ede59 (webtiles) character file. Game seed: 12298837295409982190 14 washtub the Conjurer (level 2, -6/15 HPs) Began as a Deep Elf Conjurer on Nov 2, 2025. Mangled by Terence ... wielding a +0 mace (10 damage) ... on level 2 of the Dungeon. The game lasted 00:00:39 (943 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 943, Time: 00:00:40 Health: -6/15 AC: 2 Str: 4 XL: 2 Next: 27% Magic: 0/8 EV: 11 Int: 22 God: Gold: 52 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of invisibility {unknown} f - a potion of mutation {unknown} j - a potion of brilliance {unknown} k - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting * Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 6% N/A 19% 2 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Infestation Necr 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a ribbon worm (severely wounded, catching its breath, 93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is almost dead. (Press . to maintain the ray.) The ribbon worm bites you. The searing ray hits the ribbon worm. You kill the ribbon worm! You stop channelling your searing ray. You pick up a parchment of Lesser Beckoning and begin reading... You add the spell Lesser Beckoning to your library. Terence the Veteran comes into view. He is wielding a +0 mace. Terence is nearby! The magic dart hits Terence but does no damage. Terence shouts! You hear an angry hiss. The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) A ball python comes into view. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 mace! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 mace! Ouch! That really hurt! You die... Terence says, "And stay out!" #.<# #..# #..# ...####..#### ............# ###.###.###.# #.# #.# #.# #.# #.# #@# #.# #@# #.# #S. ..# ###. ### .. #. .# # You could see Terence and a ball python. Vanquished Creatures 2 dart slugs (D:1) A ribbon worm (D:2) A ball python (D:1) 2 bats (D:1) 3 endoplasms (D:1) A kobold (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 412 | D:1 | Reached XP level 2. HP: 9/15 MP: 4/8 912 | D:1 | Learned a level 2 spell: Searing Ray 937 | D:2 | Noticed Terence 943 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_basic, dreamdust_mushroom_princess D:2: layout_loops_ring, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_c, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_large_a, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 24 Searing Ray || 3 Armour: Robe || 9 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 942 | 893 | 49 | 0 | 827 | 2 | 471.0 | Dungeon | 942 | 893 | 49 | 0 | 827 | 2 | 471.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 913 daAuts D:2: 29 daAuts