Dungeon Crawl Stone Soup version 0.34-a0-1065-gdcfe8ede59 (webtiles) character file. Game seed: 1067538675199589736 25 washtub the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Nov 2, 2025. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:43 (1037 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1037, Time: 00:00:44 Health: -1/15 AC: 3 Str: 4 XL: 2 Next: 82% Magic: 2/8 EV: 11 Int: 22 God: Gold: 61 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ c - ring of see invisible HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: mighty, lethally poisoned (-1 -> -4) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak (worn) Jewellery c - a ring of see invisible (worn) Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 4% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 66% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) The adder closely misses you. The endoplasm hits you. The searing ray misses the adder. The ball python closely misses you. The ball python barely misses you. The adder bites you but does no damage. The ball python misses you. The ball python grabs you. The ball python constricts you. The endoplasm freezes you. You are frozen. The searing ray hits the adder. The adder is almost dead. The adder bites you but does no damage. The ball python bites you but does no damage. The ball python constricts you. The endoplasm hits you but does no damage. The ball python's grasp on you weakens, but your attempt to escape fails. You stop channelling your searing ray. The adder bites you. The ball python bites you. The ball python constricts you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The endoplasm barely misses you. You escape the ball python's grasp. * * * LOW HITPOINT WARNING * * * You feel sick. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 66% to hit) Okay, then. It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... . ### ### #.. #.. ..#.... #.################....... #.#.............@SJ...... #.#.####....####.#S...... #.#.# #....# #.#†...... #.#.####....## #.#....... #......).....# ..+....... #..........#.# ###....... #..#######.#.#####.........# .............#...#.........# ##.#######.###.#.# ......# You could see an adder, an endoplasm and a ball python. Vanquished Creatures A dart slug (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 4 bats An endoplasm (D:1) 2 frilled lizards (D:1) 5 goblins 6 kobolds (D:1) 4 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 166 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 552 | D:1 | Reached skill level 5 in Conjurations 936 | D:1 | Learned a level 2 spell: Searing Ray 1037 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic, nrook_loot_triangle, serial_park_tiny_1, chequers_avenue, minmay_hedge_maze D:2: layout_basic, uniq_sigmund, uniq_crazy_yiuf_cottage, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 45 Searing Ray || 1 Drink: Might || 1 Armour: Robe || 14 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1035 | 1014 | 21 | 0 | 916 | 2 | 517.5 | Dungeon | 1035 | 1014 | 21 | 0 | 916 | 2 | 517.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 935 daAuts D:2: 99 daAuts