Dungeon Crawl Stone Soup version 0.34-a0-1065-gdcfe8ede59 (webtiles) character file. Game seed: 10682062095796451179 67 washtub the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Nov 2, 2025. Was an Initiate of Sif Muna. Slain by a sleepcap (18 damage) ... while put to sleep by a sleepcap... on level 6 of the Dungeon. The game lasted 00:01:47 (1313 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1313, Time: 00:01:47 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 0% Magic: 2/12 EV: 2 Int: 25 God: Sif Muna [......] Gold: 99 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... b - amulet of the acrobat Stlth ++ c - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: acrobat @: sleeping A: magic regeneration a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 99 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of the acrobat (worn) c - a ring of willpower (worn) Wands b - a wand of acid (10) Scrolls c - 2 scrolls of vulnerability {unknown} e - 3 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} j - a scroll of teleportation {unknown} k - a scroll of immolation {unknown} l - a scroll of revelation {unknown} m - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of mutation {unknown} n - a potion of enlightenment {unknown} o - a potion of curing {unknown} p - 2 potions of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 20% 1d1 9% 1 Lesser Beckoning Tloc 10% N/A 14% 2 Tukima's Dance Hex 5% N/A 26% 3 Vampiric Draining Necr 5% 2d6 26% 3 Flame Wave Conj/Fire 19% 2d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Awaken Armour Erth/Frge 10% N/A 65% 4 Vhi's Electric Charge Tloc/Air 10% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Sif Muna Shops: D:6 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) Your Spellcasting skill increases to level 4! You have reached level 4! You feel clever. This spell is astonishingly dangerous to cast! You stop channelling your searing ray. You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. Okay, then. You see here a bombardier beetle corpse. e - 3 scrolls labelled VOTREU EBIDAUMINK (gained 1) A sleepcap comes into view. c - a ring of willpower (worn) The magic dart hits the sleepcap. The sleepcap is lightly damaged. The magic dart hits the sleepcap but does no damage. The sleepcap is lightly damaged. The magic dart hits the sleepcap but does no damage. The sleepcap is lightly damaged. The magic dart hits the sleepcap but does no damage. The sleepcap is lightly damaged. A hound comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (lightly damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is moderately damaged. (Press . to maintain the ray.) The hound barks! The searing ray hits the sleepcap! The sleepcap is heavily damaged. The sleepcap releases spores at you! You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you!! Ouch! That really hurt! You die... ##.>........ ##......... ##........ #####........ ############............ ............†........... ....h................... ........................ .......@.............### ......f..............# .............<.......# .....................# .....................### .....................##. .....................##. .....................##. ...........♣ You could see a sleepcap and a hound. Vanquished Creatures A bombardier beetle (D:6) 2 ribbon worms (D:2) 3 endoplasms A quokka (D:1) 6 ball pythons 5 bats A frilled lizard (D:1) 3 goblins 5 hobgoblins 9 kobolds 4 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 94 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 555 | D:1 | Reached skill level 5 in Conjurations 754 | D:2 | Learned a level 2 spell: Searing Ray 952 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 962 | D:2 | Found a shimmering blue altar of Sif Muna. 1034 | D:2 | Became a worshipper of Sif Muna the Loreminder 1218 | D:3 | You fall into a shaft and drop 3 floors! 1224 | D:6 | Found Sucveexa's Assorted Antiques. 1290 | D:6 | Reached XP level 4. HP: 24/24 MP: 3/12 1295 | D:6 | Learned a level 4 spell: Fulminant Prism 1313 | D:6 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_basic, serial_forest, infiniplex_forest_lined_3, infiniplex_forest_side_room, infiniplex_forest_clump_curved, infiniplex_forest_corner_1, infiniplex_forest_straight_5, infiniplex_forest_clump_double, moated_statue, minmay_pentomino_v4 D:2: layout_rooms, basic_altar D:3: layout_basic D:6: layout_cave_pods, serial_shops, nicolae_shop_pleasant_corner_grove, chequers_ossuary_entry_cave Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 70 | 4 || 74 Searing Ray | 2 | 1 || 3 Armour: Robe | 2 | 2 || 4 Dodge: Dodged | 4 | || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1315 | 1214 | 101 | 0 | 1028 | 4 | 328.8 | Dungeon | 1315 | 1214 | 101 | 0 | 1028 | 4 | 328.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 747 daAuts D:2: 461 daAuts D:6: 94 daAuts D:3: 11 daAuts