Dungeon Crawl Stone Soup version 0.34-a0-1065-gdcfe8ede59 (webtiles) character file. Game seed: 16924317157601055751 241 washtub the Conjurer (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on Nov 2, 2025. Incinerated by a bombardier beetle (6 damage) ... on level 4 of the Dungeon. The game lasted 00:02:44 (2360 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 2360, Time: 00:02:44 Health: -2/28 AC: 11 Str: 6 XL: 5 Next: 80% Magic: 5/14 EV: 11 Int: 25 God: Gold: 188 SH: 0 Dex: 13 Spells: 7/14 levels left rFire . . . (100%) c - +4 hand axe "Yduanoydo" {freeze, rElec Will+ Str+2} rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +2 helmet rElec + (33%) g - +0 cloak rCorr . (100%) (no gloves) SInv . d - +0 pair of boots Will ++... (no amulet) Stlth + e - +4 ring of protection HPRegen 0.24/turn f - ring of protection from cold MPRegen 0.28/turn %: no passive effects @: on fire, enlightened, flying, glowing A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 188 gold pieces. Inventory: Hand Weapons c - the +4 hand axe "Yduanoydo" (weapon) {freeze, rElec Will+ Str+2} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. Armour a - a +0 robe (worn) b - a +2 helmet (worn) d - a +0 pair of boots (worn) g - a +0 cloak (worn) Jewellery e - a +4 ring of protection (worn) f - a ring of protection from cold (worn) Scrolls c - 2 scrolls of identify {unknown} d - 2 scrolls of enchant armour {unknown} e - a scroll of vulnerability {unknown} h - 2 scrolls of teleportation {unknown} j - a scroll of poison {unknown} k - a scroll of silence {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.3 Spellcasting * Level 6.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 46% 3-5/arc 3% 2 Construct Spike Launche Frge 12% 2d3 12% 2 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 19% 4 Call Canine Familiar Summ 6% N/A 24% 3 Passwall Erth 6% N/A 24% 3 Sigil of Binding Hex 6% N/A 24% 3 Cause Fear Hex 3% N/A 63% 4 Ignite Poison Fire/Alch 6% N/A 63% 4 Diamond Sawblades Frge 3% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Cheibriados Okawaru Wu Jian Shops: D:2 ( D:3 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A bombardier beetle comes into view. A bombardier beetle is nearby! The magic dart hits the bombardier beetle. The bombardier beetle is moderately wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! The magic dart hits the bombardier beetle. The bombardier beetle is moderately wounded. The liquid fire burns you! The magic dart hits the bombardier beetle. The bombardier beetle is heavily wounded. The liquid fire burns you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, 88% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. (Press . to maintain the ray.) The liquid fire burns you! The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! The searing ray hits the bombardier beetle! You kill the bombardier beetle! The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You are on fire! You are on fire! It was a potion of enlightenment. You feel very buoyant. You fly up into the air. The liquid fire burns you! You die... ....§§ #.....#..#....# #..< ≈≈≈≈. #..#######.... #... .... ## #... .#.. #. #..#.†. .#.. #. #..#... .# #† #..#... .# .### #..+... .# #..# #..#... .. #@†# #..#... .. ###########'# ##'#... . +......'....# #...... ... #......#.ßß.# ###...... .... #......#.ßß.# ####........ .....#......#....# #........... .....##'##.####### ##........... .........#.##..#####.....#####+# .....)...#.........#.....'.....# There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:4) A clockroach (D:4) 3 gnolls (D:2) 7 adders 3 dart slugs 2 ribbon worms 5 orcs (D:4) 2 endoplasms 9 hobgoblins 13 jackals 6 quokkas 11 ball pythons 8 bats 7 goblins 5 kobolds 9 rats 92 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 131 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 389 | D:1 | Reached skill level 5 in Conjurations 725 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 985 | D:2 | Learned a level 2 spell: Searing Ray 1069 | D:2 | Found Qiplamagaej's Weapon Shoppe. 1079 | D:2 | Identified the +4 hand axe "Yduanoydo" {freeze, rElec Will+ | Str+2} 1092 | D:2 | Reached XP level 4. HP: 24/24 MP: 0/12 1097 | D:2 | Learned a level 4 spell: Fulminant Prism 1210 | D:2 | Reached skill level 6 in Conjurations 1593 | D:3 | Reached XP level 5. HP: 28/28 MP: 2/14 1644 | D:3 | Found an ornate altar of the Wu Jian Council. 1771 | D:3 | Found Soiwolikk's Antique Armour Shop. 2050 | D:4 | Found a snail-covered altar of Cheibriados. 2105 | D:4 | Reached skill level 5 in Spellcasting 2122 | D:4 | Found an iron altar of Okawaru. 2360 | D:4 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_basic, serial_corexii_hall, corexii_hall_statues_l, corexii_hall_statues_deadend, chequers_hall_statues_corner_a, chequers_hall_statues_y D:2: layout_basic, serial_shops, nicolae_shop_tiny_glass, serial_bayou_crossing, st_stairs_2 D:3: layout_basic, nzn_wu_jian_contemplation, serial_shops, shop D:4: minmay_chambers_of_fours, layout_gridville, mainiacjoe_overflow_cross_hatched, okawaru_gym_becter, minmay_goblin_outpost Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.9 Spellcasting | 4 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 1 || 2 Melee: Hand axe | 1 | 1 || 2 Cast: Magic Dart | 73 | 77 || 150 Searing Ray | | 9 || 9 Drink: Enlightenment | | 1 || 1 Armour: Robe | 3 | 24 || 27 Dodge: Dodged | 5 | 21 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2359 | 2282 | 77 | 0 | 1935 | 4 | 589.8 | Dungeon | 2359 | 2282 | 77 | 0 | 1935 | 4 | 589.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 979 daAuts D:2: 593 daAuts D:4: 419 daAuts D:3: 367 daAuts