Dungeon Crawl Stone Soup version 0.34-a0-1065-gdcfe8ede59 (webtiles) character file. Game seed: 13070743094863582968 1554 washtub the Magician (level 8, -1/41 HPs) Began as a Deep Elf Conjurer on Nov 2, 2025. Slain by a gnoll ... wielding a +0 halberd ... led by a gnoll bouda (10 damage) ... on level 6 of the Dungeon. The game lasted 00:04:57 (4787 turns). washtub the Magician (Deep Elf Conjurer) Turns: 4787, Time: 00:04:58 Health: -1/41 AC: 3 Str: 4 XL: 8 Next: 57% Magic: 5/21 EV: 13 Int: 32 God: Gold: 254 SH: 0 Dex: 13 Spells: 13/22 levels left rFire . . . (100%) f - +2 short sword (protect) rCold . . . (100%) d - orb {Stardust} rNeg . . . (100%) a - +0 robe rPois . (100%) b - +0 helmet rElec . (100%) c - scarf {+Inv} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++++ e - +6 ring of intelligence HPRegen 0.26/turn (no ring) MPRegen 0.34/turn %: no passive effects @: on stardust cooldown A: magic regeneration a: Evoke Invisibility You were on level 6 of the Dungeon. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 352 gold pieces. You spent 98 gold pieces at shops. Inventory: Hand Weapons f - a +2 short sword of protection (weapon) Armour a - a +0 robe (worn) b - a +0 helmet (worn) c - a scarf of invisibility (worn) d - an orb of stardust (worn) Jewellery e - a +6 ring of intelligence (worn) Scrolls c - 5 scrolls of identify {unknown} e - a scroll of brand weapon {unknown} h - a scroll of teleportation {unknown} j - a scroll of fear {unknown} k - 2 scrolls of amnesia {unknown} l - 2 scrolls of noise {unknown} m - a scroll of revelation {unknown} o - 2 scrolls of immolation {unknown} q - a scroll of enchant weapon {unknown} u - a scroll of blinking {unknown} v - a scroll of vulnerability {unknown} y - a scroll of silence {unknown} Potions g - a potion of magic d - 2 potions of berserk rage {unknown} c - 4 potions of curing n - 2 potions of enlightenment {unknown} p - a potion of brilliance {unknown} Skills: + Level 6.8 Dodging + Level 7.5 Stealth + Level 7.7 Spellcasting + Level 7.3 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 17% 3d10 9% 4 d - Static Discharge Conj/Air 70% 3-6/arc 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 35% 3d8 2% 3 Freeze Ice 48% 1d6 3% 1 Kinetic Grapnel Frge 48% 1d5 3% 1 Iskenderun's Mystic Bla Conj/Tloc 35% 2d8 (+2d4 9% 4 Frozen Ramparts Ice 24% 1d4 12% 3 Fugue of the Fallen Necr 12% N/A 12% 3 Teleport Other Tloc 12% N/A 12% 3 Airstrike Air 6% 2d(1-17) 36% 4 Conjure Ball Lightning Conj/Air 17% 3x3d6 78% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:6 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Ru Vehumet Wu Jian Xom Yredelemnul Zin Shops: D:4 ! Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. You hear a loud crackle. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (90% to hit) You focus your ray upon the centaur. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) The gnoll barely misses you. You hear an explosion! The blast of energy engulfs the gnoll!! You kill the gnoll! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You stop channelling your searing ray. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. The gnoll barely misses you. Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits your fulminant prism! The gnoll hits you from afar with a +0 halberd! You die... ############ ## ............###.# .................. ................... #.................... #.............c...... ##............*j$.*... #..............#...... #............@## .)... #............## j.c. #.......)...## ... #.........## .. ##...)...## . ####)#### ##)# ####.## #....# You could see a centaur (ally target), a gnoll and a friendly fulminant prism. Vanquished Creatures Sigmund (D:4) Menkaure (D:4) 2 ice beasts (D:5) 2 black bears (D:6) An ogre (D:5) A scorpion (D:4) 3 rock fish A howler monkey (D:6) A bombardier beetle (D:5) 3 hounds An orc priest (D:3) A gnoll bouda (D:6) 2 sleepcaps 2 iguanas 2 orc wizards 5 gnolls 7 adders 2 hound zombies (D:3) A white imp (D:5) 2 ufetubi (D:6) A dart slug (D:5) 2 ribbon worms An adder zombie (D:3) 23 orcs 4 hobgoblins 6 quokkas 4 ball pythons 4 bats 10 endoplasms 4 frilled lizards 5 goblins 6 kobolds 10 rats 121 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 184 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 658 | D:2 | Learned a level 2 spell: Searing Ray 971 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1221 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/12 1340 | D:2 | Reached skill level 5 in Conjurations 1496 | D:3 | Learned a level 4 spell: Fulminant Prism 1650 | D:3 | Reached XP level 5. HP: 15/28 MP: 8/13 1682 | D:3 | Found a basalt altar of Yredelemnul. 2348 | D:4 | Found Poicais's Distillery. 2356 | D:4 | Bought a potion of curing for 42 gold pieces 2356 | D:4 | Bought a potion of moonshine for 14 gold pieces 2356 | D:4 | Bought a potion of attraction for 42 gold pieces 2372 | D:4 | Reached skill level 5 in Spellcasting 2372 | D:4 | Reached XP level 6. HP: 32/32 MP: 8/15 2539 | D:4 | Noticed Sigmund 2545 | D:4 | Killed Sigmund 2546 | D:4 | Reached skill level 5 in Stealth 3112 | D:4 | Noticed Menkaure 3116 | D:4 | Killed Menkaure 3117 | D:4 | Reached skill level 5 in Dodging 3117 | D:4 | Reached XP level 7. HP: 11/36 MP: 12/17 3403 | D:5 | Entered Level 5 of the Dungeon 3685 | D:5 | Found an opulent altar of Gozag. 3879 | D:5 | Reached XP level 8. HP: 26/41 MP: 9/20 4223 | D:5 | Learned a level 2 spell: Static Discharge 4224 | D:6 | Found a statue of an orb of entropy. 4227 | D:6 | Found a staircase to the Ecumenical Temple. 4228 | D:6 | Found a statue of an orb of entropy. 4236 | Temple | Entered the Ecumenical Temple 4590 | D:6 | Found an iron altar of Okawaru. 4787 | D:6 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_loops_ring D:2: layout_loops_ring D:3: layout_rooms, nicolae_yredelemnul_corpse_copse D:4: layout_basic, serial_shops, nicolae_diamond_shop, uniq_menkaure, uniq_sigmund D:5: layout_basic, mainiacjoe_overflow_boulevard, minmay_misc_feat_tower, st_stairs_3 D:6: minmay_clustersquares, layout_cave_pods, okawaru_trees_2, dancing_weapons_uskayaw, temple_entry_dummy, serial_library_hellmonk_layered_room Temple: oiseaux_autumnal_temple Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 4 5 6 7 | 7.5 Dodging | 3 4 5 6 | 6.8 Spellcasting | 4 5 6 7 | 7.7 Conjurations | 5 6 7 | 7.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 2 | || 2 Melee: Unarmed | | 2 | || 2 Cast: Magic Dart | 65 | 110 | 116 || 291 Searing Ray | 2 | 7 | 8 || 17 Fulminant Prism | | | 3 || 3 Armour: Robe | 1 | 18 | 15 || 34 Dodge: Dodged | 3 | 9 | 19 || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4779 | 4615 | 164 | 0 | 4003 | 7 | 682.7 | Dungeon | 4777 | 4613 | 164 | 0 | 4003 | 6 | 796.2 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1124 daAuts D:2: 851 daAuts D:5: 820 daAuts D:3: 785 daAuts D:1: 634 daAuts D:6: 561 daAuts Temple: 1 daAuts