Dungeon Crawl Stone Soup version 0.34-a0-1065-gdcfe8ede59 (webtiles) character file. Game seed: 7711798527186907689 42 washtub the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Nov 2, 2025. Slain by Sigmund ... wielding a +1 scythe of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:00:53 (725 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 725, Time: 00:00:53 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 33% Magic: 4/10 EV: 11 Int: 24 God: Gold: 72 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves Jewellery c - an amulet of wildshape Scrolls c - a scroll of revelation {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of immolation {unknown} Potions g - a potion of magic f - a potion of brilliance {unknown} j - a potion of attraction {unknown} k - a potion of curing {unknown} l - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 8% 2d7 16% 2 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History l - a viscous white potion e - a scroll labelled HAFAMO VULIC You now have 72 gold pieces (gained 8). Magic restored. Found a stone staircase leading down. Sigmund the Dreaded comes into view. He is wielding a +1 scythe of protection. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of protection and wearing a +0 robe (asleep, 100% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is lightly wounded. Sigmund shouts! (Press . to maintain the ray.) The searing ray hits Sigmund but does no damage. Sigmund is lightly wounded. Sigmund hits you from afar with a +1 scythe of protection! Ouch! That really hurt! The searing ray hits Sigmund but does no damage. Sigmund is lightly wounded. The searing ray hits Sigmund. Sigmund is moderately wounded. You finish channelling your searing ray. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You focus your ray upon something. The searing ray hits something. (Press . to maintain the ray.) Something hits you! Ouch! That really hurt! You die... #.##.# #..#.# #..#.# #$.#.# #..#.# #.{#.####### ..###..#........ .......@......# #####..#.###### ####..#.# # ........#######.# ####............# ...............>. ...#..#.#..####. ...#............# . #..#.######### There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) An endoplasm (D:1) 4 jackals (D:1) 5 ball pythons 3 bats (D:1) A goblin (D:1) 3 kobolds (D:1) 4 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 141 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 515 | D:1 | Reached skill level 5 in Conjurations 605 | D:1 | Learned a level 2 spell: Searing Ray 653 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 720 | D:2 | Noticed Sigmund 725 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic D:2: layout_basic, basic_altar, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Unarmed || 9 Cast: Magic Dart || 49 Searing Ray || 2 Armour: Robe || 12 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 724 | 707 | 17 | 0 | 595 | 2 | 362.0 | Dungeon | 724 | 707 | 17 | 0 | 595 | 2 | 362.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 606 daAuts D:2: 118 daAuts