Dungeon Crawl Stone Soup version 0.34-a0-1569-g35a784107e (webtiles) character file. Game seed: 18065997064844175306 141 washtub the Conjurer (level 5, -3/28 HPs) Began as a Deep Elf Conjurer on Dec 1, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:01:56 (1407 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1407, Time: 00:01:56 Health: -3/28 AC: 3 Str: 4 XL: 5 Next: 3% Magic: 6/14 EV: 11 Int: 25 God: Gold: 121 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . (100%) d - +0 dagger (holy) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - scarf {Harm} rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: harm (+30% outgoing, +20% incoming) @: lethally poisoned (-3 -> -19) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 121 gold pieces. Inventory: Hand Weapons d - a +0 dagger of holy wrath (weapon) Armour a - a +0 robe (worn) b - a scarf of harm (worn) c - a +0 pair of boots (worn) e - an orb of guile Scrolls c - a scroll of vulnerability {unknown} e - a scroll of blinking {unknown} h - a scroll of brand weapon {unknown} j - a scroll of revelation {unknown} m - a scroll of identify {unknown} n - a scroll of poison {unknown} o - a scroll of fear {unknown} Potions g - a potion of magic d - a potion of enlightenment {unknown} f - a potion of heal wounds {unknown} k - a potion of invisibility {unknown} l - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.7 Spellcasting * Level 6.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 10% N/A 9% 1 Ignite Poison Fire/Alch 5% N/A 63% 4 Olgreb's Toxic Radiance Alch 5% N/A 63% 4 Silence Hex/Air 2% N/A 93% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16594 Altars: Xom Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found a stone staircase leading down. You encounter a water moccasin. The magic dart hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. The magic dart hits the water moccasin. The water moccasin is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) The searing ray misses the water moccasin. The searing ray misses the water moccasin. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is almost dead. (Press . to maintain the ray.) You feel sick. The water moccasin barely misses you. The water moccasin closely misses you. The searing ray misses the water moccasin. You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. You kill the water moccasin! You die... ...### .....# #.......# ..##.### #.......# .......### ........# .##..#...### #.......# .###........ #.......# .....###...####.......# ..##..# ....#......$# ..###.## #.#.@.....# ....#..### ##.#>.###### #..<##...###....### ##....##..........### #.##....###..#.....# #. ####..........#.# #. ##.....#.....# #. #####...##......## ## ..##....#..#.....# There were no monsters in sight! Vanquished Creatures A water moccasin (D:3) An orc priest (D:3) 6 adders (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 6 hobgoblins 6 jackals 4 orcs 2 quokkas 6 ball pythons 6 bats 5 endoplasms 2 frilled lizards 6 goblins 5 kobolds 2 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 216 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 523 | D:1 | Reached skill level 5 in Conjurations 741 | D:1 | Learned a level 2 spell: Searing Ray 764 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 880 | D:2 | Found a shimmering altar of Xom. 915 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/12 1160 | D:2 | Learned a level 4 spell: Fulminant Prism 1165 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1217 | D:3 | Reached skill level 6 in Conjurations 1365 | D:3 | Reached XP level 5. HP: 8/28 MP: 9/14 1399 | D:3 | Encountered a water moccasin 1406 | D:3 | HP: 1/28 [water moccasin (8)] 1407 | D:3 | Killed a water moccasin 1407 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_loops_ring D:2: layout_rooms, basic_altar D:3: layout_rooms Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.2 Spellcasting | 4 | 4.7 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 7 || 7 Melee: Dagger | | 7 || 7 Cast: Magic Dart | 66 | 30 || 96 Searing Ray | 5 | 4 || 9 Armour: Robe | 3 | 12 || 15 Dodge: Dodged | 1 | 5 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1405 | 1383 | 22 | 0 | 1134 | 3 | 468.3 | Dungeon | 1405 | 1383 | 22 | 0 | 1134 | 3 | 468.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 748 daAuts D:2: 432 daAuts D:3: 224 daAuts