washtub Level 1 of the Dungeon (7, -14, D:1) a +0 dagger a goblin skeleton (8, -1, D:1) a frilled lizard corpse (skeletalised by now) (17, -5, D:1) a +0 short sword a stone (18, -11, D:1) an orb of energy (18, 0, D:1) a bat corpse (skeletalised by now) (20, -39, D:1) a frilled lizard skeleton (20, 8, D:1) a bat corpse (skeletalised by now) (21, -4, D:1) a hobgoblin corpse (skeletalised by now) (37, 12, D:1) a +0 sling (39, 6, D:1) a +0 war axe (41, -21, D:1) a rat corpse (skeletalised by now) (42, -15, D:1) a jackal corpse (skeletalised by now) (44, -8, D:1) a jackal corpse (skeletalised by now) (44, -7, D:1) a rat corpse (skeletalised by now) (51, 0, D:1) a hobgoblin corpse (skeletalised by now) (55, -5, D:1) a +0 short sword a kobold corpse (skeletalised by now) (55, 2, D:1) a +0 sling (57, -4, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (6, 11, D:2) a +0 robe (7, 6, D:2) a +0 pair of gloves (14, -9, D:2) a rat corpse (skeletalised by now) (15, -8, D:2) a +0 club (17, -25, D:2) a +0 dagger a frilled lizard skeleton (24, -15, D:2) a hobgoblin skeleton (31, 7, D:2) a frilled lizard skeleton (32, -26, D:2) a +0 dagger a stone a kobold skeleton (32, -6, D:2) the +11 hand axe of Springtime {flame, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (32, 0, D:2) a +0 short sword (33, 10, D:2) a +0 club a goblin skeleton (34, 5, D:2) a potion of attraction (37, 7, D:2) a rat skeleton (37, 11, D:2) a ball python skeleton (38, 6, D:2) a +0 leather armour (39, -33, D:2) a +0 dagger a +0 sling (39, 11, D:2) a bat skeleton (40, -22, D:2) a quokka skeleton (40, 12, D:2) a +0 dagger (45, -22, D:2) a +0 leather armour (59, -23, D:2) a +0 rapier (61, -16, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 club a goblin corpse (skeletalised by now) (3, -5, D:3) a +0 dagger (4, 29, D:3) a +0 club (9, -1, D:3) a +0 sling (13, -3, D:3) a +0 dagger (14, -17, D:3) a +0 short sword (14, 28, D:3) a +0 club (16, 8, D:3) a +0 long sword (17, -1, D:3) a +0 ring mail (18, 29, D:3) a +0 leather armour (19, -19, D:3) a +0 dagger a goblin corpse (skeletalised by now) (19, -15, D:3) a hobgoblin skeleton (24, -13, D:3) a +0 dagger an orc corpse (skeletalised by now) (32, 2, D:3) a +0 whip (33, 15, D:3) a +0 leather armour (52, 2, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (1, -4, D:4) a +0 ring mail (6, 24, D:4) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (9, 24, D:4) a +0 club a goblin corpse (skeletalised by now) (13, 15, D:4) a +0 short sword 7 poisoned darts a kobold corpse (skeletalised by now) (14, 11, D:4) a kobold corpse (skeletalised by now) (17, 9, D:4) a +0 robe (28, 14, D:4) a +0 barding (36, -2, D:4) a +0 scale mail (36, 4, D:4) a +0 scale mail (39, 24, D:4) a +0 war axe (40, -1, D:4) a ball python corpse (skeletalised by now) (45, 17, D:4) a medusa talisman (50, 19, D:4) a +0 robe Level 5 of the Dungeon [Shop] Fethrity's Antique Armour Shop a +0 ring mail (120 gold) a +0 leather armour (60 gold) a +0 ring mail (120 gold) a +0 leather armour (60 gold) the +1 Delatra's gloves {ID++} (300 gold) ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. It cannot be enchanted further. a +0 chain mail (180 gold) (7, 24, D:5) a hound skeleton (13, 2, D:5) a rat skeleton (14, 2, D:5) a +0 short sword a +0 dagger a +0 short sword 5 stones a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (15, 0, D:5) a frilled lizard skeleton (15, 1, D:5) a +0 whip (16, 2, D:5) a +0 dagger 8 poisoned darts (16, 24, D:5) a +2 vampiric hand axe (17, 23, D:5) a +0 leather armour (20, 1, D:5) a frilled lizard corpse (skeletalised by now) (28, 41, D:5) a +0 hand axe a +0 ring mail (28, 43, D:5) a +0 dagger a +0 leather armour a +0 flail a +0 war axe an orc corpse (skeletalised by now) (36, 18, D:5) 4 javelins Level 6 of the Dungeon (0, 0, D:6) 5 poisoned darts (2, 18, D:6) 4 boomerangs (3, 14, D:6) an iguana skeleton (4, 20, D:6) a +0 chain mail (9, -6, D:6) an adder skeleton (14, -8, D:6) a +0 giant spiked club (17, 19, D:6) a +0 trident (20, 19, D:6) a +0 trident an orc corpse (skeletalised by now) (20, 20, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (20, 21, D:6) a +0 whip (30, -4, D:6) an iguana corpse (skeletalised by now) (31, -5, D:6) a +0 giant club (31, -2, D:6) a +0 whip a gnoll corpse (skeletalised by now) (32, -5, D:6) a +0 mace (32, 6, D:6) a +0 mace (34, 13, D:6) a +0 rapier (40, 23, D:6) a +0 leather armour (48, 2, D:6) a +1 vampiric whip Level 7 of the Dungeon [Shop] Tell's Assorted Antiques a +0 dagger (52 gold) the lupine talisman of the Distant Future {*Corrode rF+ MP+7} (1677 gold) [lupine talisman] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. MP+7: It affects your magic capacity (+7). a +0 trident (91 gold) an amulet of guardian spirit (780 gold) the +12 chain mail "Yrann" {+Blink Regen+ Str+3} (2243 gold) +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). It cannot be enchanted further. (4, -2, D:7) a +2 heavy hand axe an orc corpse (skeletalised by now) (4, -1, D:7) a +0 dagger of venom (5, 20, D:7) a maw talisman (6, 0, D:7) a +0 short sword (7, 1, D:7) a +0 robe a +0 dagger an orc corpse (skeletalised by now) (8, 24, D:7) a +0 dagger a +0 robe (9, 22, D:7) a +0 great sword a +0 robe a +0 hand axe a +0 robe (9, 24, D:7) a +0 dire flail a +0 robe (11, 23, D:7) a +0 flail a +0 robe (12, 23, D:7) a +0 giant club an ogre corpse (skeletalised by now) (23, 12, D:7) a +0 dagger (25, 7, D:7) a +0 leather armour (30, -4, D:7) a water moccasin corpse (skeletalised by now) (31, 25, D:7) a howler monkey skeleton (33, 43, D:7) a +0 spear (41, 39, D:7) a +0 bardiche (44, 27, D:7) a +0 whip of flaming (45, 25, D:7) a +0 club (45, 26, D:7) a stone a +0 whip a kobold skeleton (45, 28, D:7) 3 stones a +0 short sword (46, 27, D:7) a +0 short sword 4 stones a +0 short sword a kobold skeleton (47, 28, D:7) a +0 whip a kobold skeleton (47, 30, D:7) 4 stones a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 scale mail an orc corpse (0, 1, D:8) a +1 dagger of draining a +0 robe an orc corpse (0, 3, D:8) a +0 dagger a +0 robe (7, 2, D:8) a +0 mace (12, -4, D:8) a wyvern corpse (13, -4, D:8) a +0 flail a gnoll corpse (17, -5, D:8) a +0 spear (18, -5, D:8) a +1 flail of protection (18, -4, D:8) a killer bee corpse a killer bee corpse a killer bee corpse (18, -3, D:8) a scorpion corpse (33, 9, D:8) a scroll of fear the Ecumenical Temple the Necropolis (1, 2, Necropolis) 21 gold pieces (2, 0, Necropolis) 26 gold pieces (4, 5, Necropolis) a parchment of Sublimation of Blood (5, -5, Necropolis) 23 gold pieces (5, -2, Necropolis) 18 gold pieces (6, -25, Necropolis) a +0 robe (6, -24, Necropolis) a parchment of Sublimation of Blood (6, -1, Necropolis) 3 boomerangs (6, 0, Necropolis) 12 gold pieces (7, -27, Necropolis) 11 gold pieces (7, -26, Necropolis) 18 gold pieces (7, -25, Necropolis) +0 fire dragon scales (7, -24, Necropolis) 16 gold pieces (7, -23, Necropolis) the +2 great sword "Oschiapiys" {flame, ^Contam rF+ rC- Str+4 Dex+8} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (unseen) (7, -3, Necropolis) 24 gold pieces (7, 0, Necropolis) a +1 shortbow of freezing (unseen) (7, 1, Necropolis) a +0 ring mail of cold resistance (unseen) (8, -26, Necropolis) the ring of Overak {^Contam rF+ Int+4 Dex+2} [ring of protection from fire] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (unseen) (8, 0, Necropolis) a parchment of Arcjolt (10, 0, Necropolis) 20 gold pieces (49, -13, Necropolis) a +5 broad axe of protection (unseen) (49, -10, Necropolis) 14 gold pieces (50, -10, Necropolis) the Almanac of Warped Assembling Spells Type Level a - Teleport Other Translocation 3 b - Summon Hydra Summoning 7 c - Manifold Assault Translocation 7 (unseen) (51, -14, Necropolis) 21 gold pieces (51, -13, Necropolis) 4 poisoned darts (51, -11, Necropolis) a +6 ring of strength