Dungeon Crawl Stone Soup version 0.34-a0-1587-g40ba7039b0 (webtiles) character file. Game seed: 14118894408428396951 42 washtub the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on Dec 2, 2025. Mangled by a gnoll ... wielding a +4 vampiric demon whip (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:13 (985 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 985, Time: 00:01:13 Health: -6/19 AC: 3 Str: 4 XL: 3 Next: 35% Magic: 1/10 EV: 11 Int: 24 God: Gold: 94 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Scrolls c - a scroll of blinking {unknown} e - 2 scrolls of identify {unknown} h - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of lignification {unknown} f - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Anguish Hex/Necr 2% N/A 69% 4 Summon Seismosaurus Egg Summ/Erth 4% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11015 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. Press: ? - help, v - describe, . - travel Here: a gnoll, wielding a +4 vampiric demon whip, wearing a +0 robe and quivering 2 throwing nets (lightly wounded) The floor. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +4 vampiric demon whip, wearing a +0 robe and quivering 2 throwing nets (lightly wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. You encounter a gnoll. It is wielding a +0 flail and wearing a ring of wizardry. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. You finish channelling your searing ray. The gnoll hits you with a +4 vampiric demon whip! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll draws strength from your wounds! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +4 vampiric demon whip, wearing a +0 robe and quivering 2 throwing nets (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll shouts! The gnoll hits you with a +4 vampiric demon whip! Ouch! That really hurt! You die... #.^.(.....# #########.## ####..## #......# # #...†..### # #........## # #...####..##### ## #.#...###.....# ##. ###.###@.######†# #.. ##...# ##j#### #.### #.# #..### #....###>..## #.# #.## ####.j.###..# #.# #####.# ###......# #.# #.....# #####..###.# ####.##### ##..##.# #.....# #...#.# #..)..# ##..#.# You could see 2 gnolls. Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 endoplasms 4 hobgoblins 5 jackals (D:2) A quokka (D:1) 3 ball pythons 2 bats (D:1) 4 goblins (D:1) 3 kobolds (D:1) 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 335 | D:1 | Reached XP level 2. HP: 10/15 MP: 4/8 496 | D:1 | Found a faded altar of an unknown god. 780 | D:2 | Learned a level 2 spell: Searing Ray 790 | D:2 | Reached skill level 5 in Conjurations 825 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 985 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_loops_ring, shapermc_ecumenical_altar_mp_vishouse D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Cast: Magic Dart || 56 Searing Ray || 3 Armour: Robe || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 984 | 936 | 48 | 0 | 813 | 2 | 492.0 | Dungeon | 984 | 936 | 48 | 0 | 813 | 2 | 492.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 771 daAuts D:2: 212 daAuts