washtub Level 1 of the Dungeon (0, 0, D:1) a frilled lizard skeleton (1, 23, D:1) a +0 short sword (7, 18, D:1) a +6 ring of strength (11, 16, D:1) a +0 dagger (14, 15, D:1) a +0 dagger (19, 14, D:1) a +0 robe (20, 15, D:1) a +0 club (20, 16, D:1) a quokka skeleton (22, 25, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (24, 4, D:1) a bat skeleton (25, 27, D:1) a hobgoblin corpse (skeletalised by now) (35, 3, D:1) a quokka skeleton (35, 22, D:1) a bat corpse (skeletalised by now) (36, 5, D:1) a ball python skeleton (36, 41, D:1) a +0 mace (37, 23, D:1) a +0 club a stone (39, 6, D:1) a frilled lizard skeleton (40, 12, D:1) 2 poisoned darts (43, 32, D:1) a +0 whip a kobold corpse (skeletalised by now) (43, 34, D:1) a +0 club Level 2 of the Dungeon (5, 3, D:2) Plato's Essays on Geomancy Spells Type Level a - Sandblast Earth 1 (unseen) (6, -21, D:2) a +0 short sword (6, 2, D:2) a jackal corpse (13, 14, D:2) a +0 club a goblin corpse (14, -20, D:2) a +0 club (24, -40, D:2) a +0 mace