Dungeon Crawl Stone Soup version 0.34-a0-1589-g38ba4db094 (webtiles) character file. Game seed: 14834238210877529459 8005 washtub the Devastator (level 11, -3/54 HPs) Began as a Deep Elf Conjurer on Dec 3, 2025. Was a Believer of Sif Muna. Shot with an arrow by a centaur warrior (16 damage) ... on level 13 of the Dungeon. The game lasted 00:25:35 (7473 turns). washtub the Devastator (Deep Elf Conjurer) Turns: 7473, Time: 00:25:35 Health: -3/54 AC: 7 Str: 4 XL: 11 Next: 4% Magic: 24/30 EV: 10 Int: 40 God: Sif Muna [**....] Gold: 569 SH: 0 Dex: 13 Spells: 16/36 levels left rFire . . . (100%) e - +5 dagger (protect) rCold . . . (100%) h - orb {Stardust} rNeg . . . (100%) s - +0 troll leather armour rPois . (100%) i - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . p - +2 pair of boots {Earth} Will +.... b - amulet of regeneration Stlth ++ f - +6 ring of intelligence HPRegen 1.89/turn l - +6 ring of intelligence MPRegen 0.44/turn %: no passive effects @: on stardust cooldown A: magic regeneration a: Renounce Religion (0%), Channel Magic (67%) You were on level 13 of the Dungeon. You worshipped Sif Muna. Sif Muna was pleased with you. You visited 1 branch of the dungeon, and saw 11 of its levels. You collected 569 gold pieces. Inventory: Hand Weapons e - a +5 dagger of protection (weapon) o - the +6 glaive "Ziskoq" {spect, Str-4 Dex+3} (You found it on level 7 of the Dungeon) Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. r - the +10 dire flail "Huxkidor" {venom, rN+} (You found it on level 10 of the Dungeon) rN+: It protects you from negative energy. It cannot be enchanted further. Missiles d - 2 throwing nets Armour c - an orb of pyromania h - an orb of stardust (worn) i - a +0 helmet (worn) k - an orb of glass p - a +2 pair of boots of earth (worn) s - a +0 troll leather armour (worn) Jewellery a - a ring of wizardry b - an amulet of regeneration (worn) f - a +6 ring of intelligence (worn) g - a ring of see invisible j - a ring of protection from fire l - a +6 ring of intelligence (worn) m - an amulet of reflection n - a ring of positive energy q - a ring of resist corrosion Wands e - a wand of paralysis (21) d - a wand of digging (6) a - a wand of flame (29) Scrolls c - 3 scrolls of enchant armour {unknown} e - 2 scrolls of immolation {unknown} h - 7 scrolls of identify {unknown} k - 2 scrolls of revelation {unknown} m - a scroll of fear {unknown} o - a scroll of poison {unknown} q - 2 scrolls of enchant weapon {unknown} u - a scroll of amnesia {unknown} v - 3 scrolls of teleportation {unknown} y - a scroll of vulnerability {unknown} z - a scroll of noise {unknown} B - a scroll of summoning {unknown} C - a scroll of blinking {unknown} Potions g - a potion of magic d - 7 potions of brilliance {unknown} f - 4 potions of heal wounds {unknown} j - 2 potions of might {unknown} l - a potion of enlightenment {unknown} n - 4 potions of curing {unknown} p - 2 potions of haste {unknown} s - a potion of ambrosia {unknown} t - a potion of moonshine {unknown} x - a potion of berserk rage {unknown} D - a potion of lignification {unknown} F - 2 potions of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 13.2 Spellcasting * Level 15.5 Conjurations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Alch 36% 3d17 1% 4 d - Irradiate Conj/Alch 36% 3d23 2% 5 e - Iskenderun's Mystic Conj/Tloc 73% 2d15 (+2d81% 4 f - Blink Tloc 52% N/A 3% 2 g - Sublimation of Blood Necr 26% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 100% 2d11 1% 2 Flame Wave Conj/Fire 73% 2d16 1% 4 Kinetic Grapnel Frge 100% 1d8 2% 1 Soul Splinter Necr 100% N/A 2% 1 Call Imp Summ 52% N/A 3% 2 Construct Spike Launche Frge 52% 2d5 3% 2 Ensorcelled Hibernation Hex/Ice 52% N/A 3% 2 Ozocubu's Armour Ice 26% N/A 7% 3 Passwall Erth 39% N/A 7% 3 Vampiric Draining Necr 26% 2d7 7% 3 Volatile Blastmotes Fire/Tloc 52% 2d14 7% 3 Leda's Liquefaction Alch/Erth 19% N/A 22% 4 Petrify Alch/Erth 19% N/A 22% 4 Forge Monarch Bomb Fire/Frge 13% 4d8 98% 6 Fulsome Fusillade Conj/Alch 36% (3-5)d14 99% 8 Death's Door Necr 13% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Zot: 26988 Temple (0/1) D:7 Lair (0/5) D:10 Orc: D:9-12 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Dithmenos Gozag Hepliaklqana Nemelex Xobeh Sif Muna Trog Vehumet Wu Jian Xom Shops: D:2 ( D:10 :* Annotations: D:10 Urug Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter Urug. She is wielding a +0 heavy partisan and quivering javelins. A malevolent force fills the Dungeon... You fall into a shaft and drop 3 floors! The shaft crumbles and collapses. You feel a wave of frost pass over you. There is an entrance to an ice cave on this level. Hurry and find it before the portal melts! Found 10 gold pieces. Found a stone staircase leading up. You now have 569 gold pieces (gained 10). You encounter an orc warrior and a yaktaur. The yaktaur is carrying a +0 arbalest. You encounter a vault guard. It is wielding a +0 dire flail. Found 9 gold pieces. The vault guard shouts! The orc warrior shouts! The yaktaur shouts! The orc warrior shoots an arrow. The arrow hits you! The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits you! The vault guard leaves your sight. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You encounter a centaur warrior. It is carrying a +0 orcbow. The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. The arrow completely misses your fulminant prism. The yaktaur shoots a bolt. The bolt hits your fulminant prism!! Your fulminant prism detonates feebly. The orc warrior shoots an arrow. The arrow barely misses you. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. The centaur warrior shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur warrior shoots an arrow. The arrow hits you! You die... ###........ #..