washtub Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (11, -9, D:1) an orb of energy (15, 3, D:1) 2 large rocks (18, -23, D:1) a rat skeleton (28, 17, D:1) a quokka corpse (skeletalised by now) (29, 1, D:1) a +0 club (29, 5, D:1) a hobgoblin skeleton (30, 3, D:1) a hobgoblin skeleton (39, 8, D:1) a +0 club a goblin skeleton (44, -16, D:1) a bat corpse (skeletalised by now) (46, 25, D:1) a jackal corpse (skeletalised by now) (48, 21, D:1) a jackal corpse (skeletalised by now) (53, -10, D:1) a +0 short sword (53, -9, D:1) a ball python corpse (skeletalised by now) (55, 18, D:1) a +0 chain mail (62, 8, D:1) 4 poisoned darts (65, -7, D:1) a +0 dagger (65, 1, D:1) a +0 mace Level 2 of the Dungeon [Shop] Iruru's Antique Armour Shoppe a +0 scale mail (128 gold) a +0 helmet of sniping (368 gold) a scarf of shadows (384 gold) a +0 robe (28 gold) a +0 pair of gloves (144 gold) a +0 leather armour (64 gold) the +0 chain mail of the Disbelieving Gods {Fly rElec rC- Int+3} (684 gold) Fly: It grants you flight. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 robe (28 gold) (5, -7, D:2) a +0 club (7, 1, D:2) an adder corpse (skeletalised by now) (7, 4, D:2) a +0 war axe (9, -11, D:2) a quill talisman (14, -2, D:2) a +0 robe (14, 19, D:2) a +0 dagger (15, -1, D:2) a +1 dagger of flaming a goblin corpse (skeletalised by now) (18, 18, D:2) a ball python skeleton (19, 14, D:2) a +0 ring mail (21, -2, D:2) a +0 spear (23, 35, D:2) a +0 sling (31, -4, D:2) a +0 dagger a quokka skeleton a jackal skeleton (40, 10, D:2) a +0 spear (42, -4, D:2) a +0 club (43, 1, D:2) a +0 dagger (44, 18, D:2) a rat skeleton (46, 34, D:2) an adder skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 ring mail (2, -11, D:3) a +0 whip (3, -4, D:3) a +0 dagger of venom (9, 14, D:3) a frilled lizard corpse (skeletalised by now) (11, -5, D:3) a +0 quarterstaff (13, -6, D:3) a bat corpse (skeletalised by now) (19, 36, D:3) a +0 dagger (21, 3, D:3) a +0 trident a +0 scale mail an orc corpse (skeletalised by now) (25, 14, D:3) a +0 sling (25, 18, D:3) a +0 dagger (26, -16, D:3) a hobgoblin corpse (skeletalised by now) (28, -3, D:3) a +0 dagger a goblin corpse (skeletalised by now) (28, 0, D:3) a jackal skeleton (28, 15, D:3) a hobgoblin skeleton (28, 16, D:3) a +0 dagger (28, 18, D:3) a +0 robe (29, 15, D:3) a bat skeleton (39, -4, D:3) a +0 dagger a +0 robe (39, 2, D:3) a quokka skeleton (41, -10, D:3) a +0 hand axe a +0 leather armour an orc skeleton (41, 7, D:3) a +0 hand axe (42, -14, D:3) a +0 morningstar 2 boomerangs (42, -6, D:3) a +0 hand axe an orc skeleton (42, -5, D:3) a +0 falchion a +1 chain mail of fire resistance an orc skeleton (43, -6, D:3) a +0 trident a boomerang (45, -9, D:3) a +0 whip (46, -10, D:3) a +0 hand axe (52, -15, D:3) a +0 mace an orc corpse (skeletalised by now) (52, 26, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Eddiv's Antique Weapon Emporium a +4 mace of protection (768 gold) a +1 lajatang of electrocution (1335 gold) a +2 heavy quarterstaff (630 gold) a +4 battleaxe of holy wrath (1200 gold) a +0 flail (105 gold) the +4 dagger of the Enchanted Forest {freeze, *Slow Str+7} (1191 gold) *Slow: It may slow you when you take damage. Str+7: It affects your strength (+7). It cannot be enchanted further. the +7 dagger of the Open Hand {venom, +Blink} (1542 gold) +Blink: It lets you blink. It cannot be enchanted further. a +0 club (15 gold) (8, -9, D:4) a +0 dagger a +0 giant club an ogre corpse (skeletalised by now) (20, -10, D:4) a quokka corpse (skeletalised by now) (25, -6, D:4) a +0 dagger (38, 10, D:4) a +0 short sword a stone (39, -27, D:4) a gold piece (41, -3, D:4) a +0 scale mail (43, -2, D:4) a +0 giant spiked club an ogre corpse (44, -9, D:4) a +0 giant spiked club an ogre corpse