Dungeon Crawl Stone Soup version 0.34-a0-1590-gc1c35e6711 (webtiles) character file. Game seed: 5966313114996469641 49 washtub the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Dec 3, 2025. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:02 (663 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 663, Time: 00:01:03 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 53% Magic: 9/10 EV: 11 Int: 24 God: Gold: 74 SH: 0 Dex: 13 Spells: 7/10 levels left rFire + . . (50%) c - +2 dagger (speed) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of protection from fire HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons c - a +2 dagger of speed (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of protection from fire (worn) Scrolls c - a scroll of amnesia {unknown} d - a scroll of enchant weapon {unknown} e - a scroll of enchant armour {unknown} h - a scroll of identify {unknown} Potions f - a potion of might {unknown} j - a potion of moonshine {unknown} k - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 16% N/A 10% 1 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11336 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. You kill the gnoll! You encounter a ball python. Your Spellcasting skill increases to level 4! The searing ray misses the gnoll. You encounter a kobold. It is wielding a +0 short sword and quivering stones. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. The gnoll hits you with a +0 flail! Ouch! That really hurt! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. The gnoll completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 82% to hit) Okay, then. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! You die... +######## ##### ..........# #...##...........# #...##...........# #...##...........## #.@.##...........#. #jj.##...........'. #.S.##...........#. #...##........[..#. # #...##...........#. #...#)K.##...........#. ...................###. ....)................>. #...###............##.. You could see 2 gnolls, a ball python and a kobold. Vanquished Creatures 2 gnolls (D:2) 2 dart slugs (D:1) 5 endoplasms (D:1) 3 hobgoblins (D:1) 4 quokkas (D:1) 3 bats 3 frilled lizards (D:1) 4 goblins A kobold (D:1) A rat (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 41 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 44 | D:1 | Learned a level 2 spell: Searing Ray 205 | D:1 | Reached skill level 5 in Conjurations 475 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 663 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_loops_ring, minmay_heptomino_l4 D:2: cheibrodos_old_hovel, layout_basic, serial_shops, nicolae_shop_targeted Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 54 Searing Ray || 2 Drink: Magic || 1 Armour: Robe || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 662 | 641 | 21 | 0 | 521 | 2 | 331.0 | Dungeon | 662 | 641 | 21 | 0 | 521 | 2 | 331.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 583 daAuts D:2: 79 daAuts