Dungeon Crawl Stone Soup version 0.34-a0-1598-gd7418c7e04 (webtiles) character file. Game seed: 15549997067298535921 93 washtub the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Dec 4, 2025. Killed from afar by Terence (8 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:02:10 (1478 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1478, Time: 00:02:11 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 37% Magic: 6/12 EV: 11 Int: 25 God: Gold: 122 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) c - +2 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 122 gold pieces. Inventory: Hand Weapons c - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Scrolls c - 2 scrolls of noise {unknown} d - 3 scrolls of identify {unknown} e - a scroll of revelation {unknown} h - a scroll of blinking {unknown} m - 4 scrolls of teleportation {unknown} n - a scroll of poison {unknown} Potions g - a potion of magic f - a potion of ambrosia {unknown} j - 4 potions of curing {unknown} k - a potion of moonshine {unknown} l - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting * Level 5.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 10% 2d3 13% 2 Scorch Fire 10% 2d5 13% 2 Fulminant Prism Conj/Alch 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Rending Blade Conj/Frge 20% 2d7 26% 4 Summon Seismosaurus Egg Summ/Erth 5% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16505 Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident, wearing a +0 scale mail and carrying a wand of flame (83% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Terence zaps a wand. The puff of flame hits you. The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence! Terence is heavily wounded. Terence zaps a wand. The puff of flame hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence barely misses you. Okay, then. You aren't carrying any items that you can evoke. Unknown command. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident, wearing a +0 scale mail and carrying a wand of flame (severely wounded, 83% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence zaps a wand. The puff of flame hits you! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #####. ##### #..... #...##########..... #.......@.......... #...######.###.>... ##.## #.# #..... #@# #.# ###### #.#######.# #@.......@# #..######.# #..# #.. .... ##.. ....# ... ...... .... ...##.. ..... #...# ... ....## You could see Terence. Vanquished Creatures Natasha (D:3) A gnoll (D:1) 2 adders (D:2) 2 dart slugs A ribbon worm (D:2) 4 endoplasms 4 hobgoblins 4 jackals (D:1) 4 ball pythons 6 bats 2 frilled lizards 3 goblins 7 kobolds 3 rats (D:1) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 234 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 253 | D:1 | Reached skill level 5 in Conjurations 256 | D:1 | Learned a level 2 spell: Searing Ray 268 | D:1 | Found a faded altar of an unknown god. 372 | D:1 | Reached XP level 3. HP: 19/19 MP: 2/10 1348 | D:3 | Encountered Natasha 1351 | D:3 | Killed Natasha 1352 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 1452 | D:3 | Encountered Terence 1478 | D:3 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_basic, chequers_ecumenical_altar_simple_redux, minmay_tree_intersection D:2: layout_basic, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_small_b, chequers_serial_rivers_room_a, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_b D:3: layout_loops_ring, serial_shops, shop, minmay_statues_item, hangedman_decor_points, corexii_hall_statues_t, uniq_terence, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.8 Spellcasting | 4 | 4.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Dagger | 1 | || 1 Cast: Magic Dart | 79 | 6 || 85 Searing Ray | 1 | 3 || 4 Stab: Sleeping | 1 | || 1 Armour: Robe | 8 | 4 || 12 Dodge: Dodged | 9 | 3 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1493 | 1370 | 123 | 0 | 1163 | 3 | 497.7 | Dungeon | 1493 | 1370 | 123 | 0 | 1163 | 3 | 497.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 701 daAuts D:1: 661 daAuts D:3: 130 daAuts