Dungeon Crawl Stone Soup version 0.34-a0-1599-g9e2179861e (webtiles) character file. Game seed: 15136245510647149042 21 washtub the Conjurer (level 2, -7/15 HPs) Began as a Deep Elf Conjurer on Dec 4, 2025. Killed from afar by Terence (15 damage) ... with a rupture ... on level 2 of the Dungeon. The game lasted 00:01:16 (727 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 727, Time: 00:01:17 Health: -7/15 AC: 3 Str: 4 XL: 2 Next: 65% Magic: 2/8 EV: 11 Int: 22 God: Gold: 53 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) b - +0 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons b - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) Magical Staves c - a staff of air Scrolls c - 3 scrolls of revelation {unknown} e - a scroll of fog {unknown} Potions g - a potion of magic d - 2 potions of cancellation {unknown} f - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dimensional Bullseye Hex/Tloc 1% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11273 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club (74% to hit) You focus your ray upon the kobold. The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) You stop channelling your searing ray. The teleport trap disappears. Terence disappears! You encounter a hobgoblin. Found 12 gold pieces. Found 8 gold pieces. The hobgoblin shouts! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (79% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. The hobgoblin is severely wounded. (Press . to maintain the ray.) The searing ray hits the hobgoblin. You kill the hobgoblin! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of warping (heavily wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence! Terence is almost dead. Terence zaps a wand. Space twists violently! The rupture engulfs you! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.##)# #.##.# ##.##.# ..##.# #.##.# #.##.# #.####....##.# #..@.........# $.####@##..### #.##..# #.##..# #†##..# #.##..# ..# ... ... $.. You could see Terence. Vanquished Creatures 2 endoplasms (D:1) 4 hobgoblins A quokka (D:1) 4 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) 2 kobolds 4 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 53 | D:1 | Found a faded altar of an unknown god. 312 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 571 | D:1 | Reached skill level 5 in Conjurations 683 | D:1 | Learned a level 2 spell: Searing Ray 703 | D:2 | Encountered Terence 727 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_k, layout_basic, shapermc_ecumenical_altar_ellora D:2: layout_loops_ring, st_stairs_10, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.5 Action || total ---------------------------++------- Cast: Magic Dart || 37 Searing Ray || 4 Armour: Robe || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 726 | 671 | 55 | 0 | 564 | 2 | 363.0 | Dungeon | 726 | 671 | 55 | 0 | 564 | 2 | 363.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 701 daAuts D:2: 24 daAuts