Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 12635708120228557950 3913 washtub the Destroyer (level 10, -13/50 HPs) Began as a Deep Elf Conjurer on Dec 6, 2025. Was an Initiate of Sif Muna. Mangled by a two-headed ogre ... wielding a +2 dire flail of protection (29 damage) ... on level 8 of the Dungeon. The game lasted 00:10:17 (5020 turns). washtub the Destroyer (Deep Elf Conjurer) Turns: 5020, Time: 00:10:17 Health: -13/50 AC: 7 Str: 7 XL: 10 Next: 1% Magic: 14/25 EV: 10 Int: 33 God: Sif Muna [......] Gold: 524 SH: 0 Dex: 13 Spells: 7/27 levels left rFire . . . (100%) e - staff of alchemy rCold + + . (33%) a - orb {Mesmerism} rNeg + . . (50%) g - +0 leather armour of Evea {rC+ Int+3 SInv} rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +3 pair of gauntlets of War {Slay+5} SInv + (no boots) Will +.... f - amulet of Eciorgh {Wildshape rC+ rN+ Str+3 Int+2} Stlth ++++ b - ring of see invisible HPRegen 0.28/turn (no ring) MPRegen 0.38/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion (0%) You were on level 8 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 524 gold pieces. Inventory: Hand Weapons c - a +2 dagger of holy wrath Armour a - an orb of mesmerism (worn) d - the +3 pair of gauntlets of War (worn) {Slay+5} (You found it on level 2 of the Dungeon) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. g - the +0 leather armour of Evea (worn) {rC+ Int+3 SInv} (You found it on level 7 of the Dungeon) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. Magical Staves e - a staff of alchemy (weapon) Jewellery b - a ring of see invisible (worn) f - the amulet of Eciorgh (worn) {Wildshape rC+ rN+ Str+3 Int+2} (You found it on level 7 of the Dungeon) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Wands e - a wand of charming (23) a - a wand of flame (26) Scrolls V - a scroll of vulnerability i - a scroll of identify t - 2 scrolls of teleportation r - a scroll of revelation g - a scroll of fog a - a scroll of enchant armour f - a scroll of fear T - a scroll of torment p - 2 scrolls of poison z - a scroll of blinking {unknown} B - 2 scrolls of brand weapon {unknown} Potions g - a potion of magic w - 3 potions of heal wounds b - 3 potions of brilliance j - a potion of mutation {unknown} k - 2 potions of might {unknown} l - 4 potions of curing {unknown} n - a potion of enlightenment {unknown} o - a potion of attraction {unknown} f - 2 potions of lignification {unknown} Skills: - Level 2.4 Dodging - Level 11.0 Stealth + Level 9.4 Spellcasting * Level 11.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 34% 3d16 4% 4 d - Stone Arrow Conj/Erth 100% 3d13 1% 3 e - Iskenderun's Mystic Conj/Tloc 52% 2d11 (+2d64% 4 f - Iskenderun's Battles Conj/Frge 52% 2d12 4% 4 g - Blink Tloc 30% N/A 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 100% 3d10 1% 2 Apportation Tloc 30% N/A 4% 1 Poisonous Vapours Alch/Air 92% 1d3 4% 1 Sublimation of Blood Necr 15% N/A 7% 2 Gloom Hex/Necr 30% N/A 14% 3 Animate Dead Necr 15% N/A 41% 4 Leda's Liquefaction Alch/Erth 11% N/A 41% 4 Petrify Alch/Erth 11% N/A 41% 4 Hoarfrost Cannonade Ice/Frge 7% 3d6/3d12 77% 5 Borgnjor's Revivificati Necr 7% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Zot: 26805 Temple (1/1) D:7 Zot: 5990 Lair (0/5) D:8 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Vehumet Wu Jian Xom The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are engulfed in blazing flames. * * * LOW HITPOINT WARNING * * * Your Conjurations skill increases to level 11! You have reached level 10! Your battlesphere is engulfed in blazing flames. x2 You swap places with your battlesphere. You encounter a two-headed ogre. It is wielding a +2 dire flail of protection and a +0 giant club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +2 dire flail of protection and a +0 giant club (92% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre but does no damage. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. Your battlesphere fires at the two-headed ogre! The barrage of energy hits the two-headed ogre! The two-headed ogre is moderately wounded. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. Your battlesphere fires at the two-headed ogre! The barrage of energy hits the two-headed ogre! The two-headed ogre is heavily wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is severely wounded. Your battlesphere fires at the two-headed ogre! The barrage of energy hits the two-headed ogre. The two-headed ogre is almost dead. Your battlesphere expends the last of its energy and dissipates. You stop channelling your searing ray. You hear a bellow! The two-headed ogre barely misses you. The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .....###..#...#......# ......##.##...#..###### ..........##..##.##...## (........####....#.....## >.....<...##..##........# ..........#...###........ #.............#.......... #...#............#...##.. ....##....##.#..@#....... .##.####.... #.O#####.#.. . #. ##.# #.#.# .# . #....☼†...# . .. ..§§≈≈§§.. . ##..§§§≈≈§.#.. ...≈§.§≈≈...... #..≈.§§ ≈.#...# ..≈≈.§§ §... .# You could see a two-headed ogre. Vanquished Creatures A fire crab (D:8) Pikel (D:6) Jeremiah (D:6) A steam dragon (D:7) 2 orc warriors 2 sky beasts An ice beast (D:6) 2 ogres (D:6) 2 centaurs 4 lemures (D:6) A phantom (D:7) 3 bullfrogs A gnoll sergeant (D:5) 2 scorpions (D:5) 2 rock fish (D:7) A marrowcuda (D:7) 4 wights (D:8) A howler monkey (D:5) 4 bombardier beetles A hound (D:4) 2 orc priests A jelly (D:7) A gnoll bouda (D:4) A sleepcap (D:6) 2 drudes 8 iguanas 6 orc wizards 10 gnolls 7 adders A white imp (D:8) 2 ufetubi (D:6) A dart slug (D:4) 2 ribbon worms 13 orcs 5 hobgoblins 2 jackals (D:5) 5 quokkas 5 ball pythons 3 bats 9 endoplasms 5 frilled lizards 14 goblins 8 kobolds 6 rats 156 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:6) 1 creature vanquished. Grand Total: 157 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 154 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 253 | D:1 | Reached skill level 5 in Conjurations 630 | D:1 | Learned a level 2 spell: Searing Ray 647 | D:2 | Reached XP level 3. HP: 18/19 MP: 1/10 891 | D:2 | Found the +3 pair of gauntlets of War {Slay+5} 900 | D:2 | Got the +3 pair of gauntlets of War {Slay+5} 1012 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1020 | D:2 | You fall into a shaft and drop 2 floors! 1307 | D:4 | Reached XP level 5. HP: 28/28 MP: 5/13 1990 | D:3 | Learned a level 4 spell: Fulminant Prism 1995 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1998 | D:3 | Learned a level 2 spell: Blink 2583 | D:5 | Entered Level 5 of the Dungeon 2588 | D:5 | Reached XP level 6. HP: 32/32 MP: 11/15 2597 | D:5 | Reached skill level 5 in Spellcasting 2638 | D:5 | Reached skill level 5 in Stealth 2791 | D:5 | Reached XP level 7. HP: 11/36 MP: 8/17 3188 | D:6 | Encountered Pikel 3242 | D:6 | Encountered Jeremiah 3288 | D:7 | Reached XP level 8. HP: 32/41 MP: 7/19 3331 | D:7 | Identified the amulet of Eciorgh {Wildshape rC+ rN+ Str+3 | Int+2} 3660 | D:7 | Found a statue of an orb of fire. 3660 | D:7 | Found a staircase to the Ecumenical Temple. 3660 | D:7 | Found a statue of an orb of fire. 3671 | Temple | Entered the Ecumenical Temple 3675 | Temple | Became a worshipper of Sif Muna the Loreminder 3974 | D:7 | Identified the +0 leather armour of Evea {rC+ Int+3 SInv} 4147 | D:6 | Killed Jeremiah 4148 | D:6 | Reached XP level 9. HP: 45/45 MP: 1/22 4242 | D:6 | Killed Pikel 4243 | D:6 | Reached skill level 10 in Stealth 4243 | D:6 | Reached skill level 10 in Conjurations 4589 | D:6 | Found a stormy altar of Qazlal. 4785 | D:6 | Learned a level 4 spell: Iskenderun's Battlesphere 4789 | D:6 | Learned a level 3 spell: Stone Arrow 5000 | D:8 | Found a staircase to the Lair. 5000 | D:8 | Encountered a fire crab 5011 | D:8 | Killed a fire crab 5012 | D:8 | Reached XP level 10. HP: 13/50 MP: 19/25 5015 | D:8 | Encountered a two-headed ogre 5020 | D:8 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_rooms, kennysheep_minor_cross, nicolae_figureground_pulse, nicolae_figureground_sparkle, minmay_pentomino_u2 D:2: minmay_diamond_boxcup, layout_rooms D:3: layout_loops_cross, minivault_23 D:4: layout_loops_ring D:5: layout_rooms, serial_library_hellmonk_long_bookcase, serial_bayou_pond_c D:6: layout_cave_pools, nicolae_qazlal_beasts_of_the_sky, kennysheep_generic_room_11, dk_noncrumbling_2, dk_noncrumbling_4, minmay_misc_feat_nine_boxes, uniq_jeremiah, uniq_pikel D:7: layout_basic, minmay_temple_entry_offerings, kennysheep_nondescript, kennysheep_generic_room_2, dreamdust_mushroom_princess D:8: layout_cave_pools, minmay_lair_entry_lava, hangedman_abyss_or_decor_passed, uniq_maggie Temple: kb_temple_of_zot Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Conjurations | 5 6 7 8 9 11 | 11.4 Spellcasting | 4 5 6 7 9 | 9.4 Stealth | 3 4 5 7 9 11 | 11.0 Dodging | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Attack: Normal | 2 | 4 | 10 | || 16 Melee: Dagger | 2 | 4 | | || 6 Staff | | | 10 | || 10 Cast: Magic Dart | 77 | 92 | 90 | || 259 Searing Ray | 5 | 12 | 25 | 1 || 43 Fulminant Prism | | 1 | 17 | || 18 Iskenderun's Myst | | | 17 | 1 || 18 Iskenderun's Batt | | | 3 | || 3 Evoke: Wand of charming | | | 1 | || 1 Drink: Magic | | | 1 | || 1 Brilliance | | | 2 | || 2 Heal wounds | | | 1 | || 1 Read: Teleportation | | | 2 | || 2 Identify | | | 7 | || 7 Armour: Robe | 12 | 10 | 22 | || 44 Leather armour | | | 20 | 1 || 21 Dodge: Dodged | 4 | 10 | 24 | 1 || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5024 | 4810 | 214 | 0 | 3833 | 9 | 558.2 | Dungeon | 5014 | 4806 | 208 | 0 | 3833 | 8 | 626.8 | Temple | 9 | 3 | 6 | 0 | 0 | 1 | 9.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:7: 839 daAuts D:6: 791 daAuts D:4: 747 daAuts D:3: 664 daAuts D:1: 630 daAuts D:5: 605 daAuts D:2: 542 daAuts D:8: 193 daAuts Temple: 9 daAuts