Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 4670244573595186672 22 washtub the Conjurer (level 2, -11/15 HPs) Began as a Deep Elf Conjurer on Dec 8, 2025. Mangled by a gnoll ... wielding a +2 flail of protection (14 damage) ... on level 2 of the Dungeon. The game lasted 00:00:42 (984 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 984, Time: 00:00:42 Health: -11/15 AC: 2 Str: 4 XL: 2 Next: 68% Magic: 3/8 EV: 11 Int: 22 God: Gold: 67 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) e - +0 dagger rCold . . . (100%) d - orb {Pyromania} rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +4 ring of slaying HPRegen 0.22/turn c - ring of positive energy MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) d - an orb of pyromania (worn) Jewellery b - a +4 ring of slaying (worn) c - a ring of positive energy (worn) Scrolls c - a scroll of amnesia {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11017 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. Found a robe. You encounter a gnoll. It is wielding a +0 club. You encounter a gnoll. It is wielding a +2 flail of protection. The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! x2; You hear a shout! The magic dart hits the gnoll! The gnoll is severely wounded. You encounter a gnoll. It is wielding a +0 spear. The magic dart hits the gnoll! You kill the gnoll! Your Conjurations skill increases to level 5! The magic dart hits the gnoll but does no damage. The magic dart hits the gnoll but does no damage. The magic dart hits the gnoll but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll closely misses you. You encounter a goblin. It is wielding a +0 club. The gnoll attacks as it pursues you! The gnoll barely misses you. Found a stone staircase leading up. The gnoll attacks as it pursues you! The gnoll hits you with a +2 flail of protection. The gnoll attacks as it pursues you! The gnoll hits you with a +2 flail of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +2 flail of protection! Ouch! That really hurt! You die... .. .## .. #.. #. #.# #. #.# #. #<# ##.##.###### ##..........### #...@j.j......# #...##....###[..# #...........# #.....). ...##.##.#...# #...###.. ## .....#.......### .......g....### ##............. ############## You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 3 hobgoblins (D:1) A ball python (D:1) 2 bats (D:1) 2 endoplasms (D:1) A goblin (D:1) 2 kobolds (D:1) 3 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 299 | D:1 | Reached XP level 2. HP: 14/15 MP: 2/8 335 | D:1 | Learned a level 2 spell: Searing Ray 972 | D:2 | Reached skill level 5 in Conjurations 984 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_loops_corners, serial_park_tiny_2, minmay_distorted D:2: layout_loops_ring, basic_altar, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 982 | 856 | 126 | 0 | 777 | 2 | 491.0 | Dungeon | 982 | 856 | 126 | 0 | 777 | 2 | 491.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 964 daAuts D:2: 17 daAuts