Dungeon Crawl Stone Soup version 0.34-a0-1865-gfffb249c6f (webtiles) character file. Game seed: 10584693886389233123 38 washtub the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Dec 20, 2025. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 3 of the Dungeon. The game lasted 00:01:44 (1176 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1176, Time: 00:01:44 Health: -5/19 AC: 2 Str: 4 XL: 3 Next: 25% Magic: 6/10 EV: 11 Int: 24 God: Gold: 43 SH: 0 Dex: 15 Spells: 6/9 levels left rFire . . . (100%) b - +8 dagger "Ruic" {freeze, rElec rN+ rCorr Dex+2} rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration, initially attractive 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons b - the +8 dagger "Ruic" (weapon) {freeze, rElec rN+ rCorr Dex+2} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Armour a - a +0 robe (worn) Scrolls c - 4 scrolls of blinking {unknown} d - a scroll of teleportation {unknown} e - a scroll of fear {unknown} h - 3 scrolls of identify {unknown} j - a scroll of poison {unknown} Potions g - a potion of magic f - a potion of haste {unknown} M - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 8% N/A 16% 2 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16822 Altars: Shops: D:1 ( Annotations: D:2 Sigmund D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You sometimes pull newly seen creatures towards you. Message History You encounter Terence the Veteran and a frilled lizard. Found 9 gold pieces and a rapier. Found an escape hatch in the ceiling. Found a stone staircase leading up. There is a stone staircase leading up here. The helpless Terence fails to defend himself. You hit Terence. You freeze Terence. Terence is moderately wounded. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 85% to hit) Okay, then. You aren't carrying any items that you can evoke. Unknown command. It was a potion of mutation. You feel extremely strange. You feel strangely attractive. k -> M - a potion of mutation Terence barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. The searing ray hits Terence! Terence is severely wounded. Terence hits you with a +0 mace! You die... Terence says, "Win and live. Lose and die. It's the rule of life." . #......... .#......... . .#.....<... .. ....)..... ...# #......... .....#.$....... #.........<... #...@....... ......@........ ####.##........ .. ....##### ... ....# .. ....## . .l..# ###### You could see Terence and a frilled lizard (asleep). Vanquished Creatures A gnoll (D:2) An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 hobgoblins A quokka (D:2) A ball python (D:2) 3 bats 3 endoplasms 2 goblins (D:1) 2 kobolds (D:2) 4 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 200 | D:1 | Found Ciarios's Antique Weapon Shop. 776 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 779 | D:1 | Learned a level 2 spell: Searing Ray 1061 | D:2 | Reached skill level 5 in Conjurations 1131 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1138 | D:2 | Identified the +8 dagger "Ruic" {freeze, rElec rN+ rCorr | Dex+2} 1165 | D:2 | Encountered Sigmund 1171 | D:3 | Encountered Terence 1173 | D:3 | Gained mutation: You sometimes pull newly seen creatures | towards you. [potion of mutation] 1176 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic, serial_shops, nicolae_shop_tiny_statue_garden D:2: wad_woods_stonehenge, layout_basic, uniq_sigmund D:3: layout_rooms, gammafunk_temple_overflow_claw, hangedman_decor_clover_reticule, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Dagger || 1 Cast: Magic Dart || 30 Searing Ray || 7 Drink: Mutation || 1 Stab: Sleeping || 1 Armour: Robe || 6 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1176 | 1161 | 15 | 0 | 1030 | 3 | 392.0 | Dungeon | 1176 | 1161 | 15 | 0 | 1030 | 3 | 392.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 905 daAuts D:2: 266 daAuts D:3: 5 daAuts DLua errors: