Dungeon Crawl Stone Soup version 0.35-a0-895-geb6f693df5 (webtiles) character file. Game seed: 3123625866076144863 8 washtub the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on Aug 29, 2026. Slain by a gnoll ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:00:30 (154 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 154, Time: 00:00:31 Health: -5/15 AC: 2 Str: 4 XL: 2 Next: 0% Magic: 2/8 EV: 11 Int: 22 God: Gold: 2 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 2 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of fog {unknown} e - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Diamond Sawblades Frge 1% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 11845 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the hobgoblin! You have reached level 2! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You encounter a gnoll. It is wielding a +0 flail. Found a parchment of Ensorcelled Hibernation. The magic dart hits the gnoll but does no damage. The gnoll shouts! You hear a shout! You encounter a gnoll. It is wielding a +0 club. The magic dart hits the gnoll. The gnoll is lightly wounded. You encounter a gnoll. It is wielding a +0 whip. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 88% to hit) You miscast Searing Ray. Nothing appears to happen. The gnoll shouts! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 88% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) You encounter a gnoll. It is wielding a +0 flail. The gnoll closely misses you. You stop channelling your searing ray. You encounter a ball python. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! Ouch! That really hurt! The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll completely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #.####.######## #..[........... ######ğ........ #######........ S.......ğ..#### ########.#†# ......#...# ####...ğ## #......@.# #..#####........ #. #.####### #.# #.# #.# #.. ### You could see 3 gnolls. Vanquished Creatures A ribbon worm (D:2) A hobgoblin (D:2) 3 jackals (D:1) A bat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 100 | D:1 | You fall into a shaft and drop 1 floor! 139 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 142 | D:2 | Learned a level 2 spell: Searing Ray 154 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_loops_ring, chequers_garden D:2: layout_rooms Action || total ---------------------------++------- Cast: Magic Dart || 16 Searing Ray || 1 Armour: Robe || 6 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 154 | 154 | 0 | 0 | 108 | 2 | 77.0 | Dungeon | 154 | 154 | 0 | 0 | 108 | 2 | 77.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 100 daAuts D:2: 54 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+