Dungeon Crawl Stone Soup version 0.35-a0-895-geb6f693df5 (webtiles) character file. Game seed: 977706954499321094 41 washtub the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Aug 29, 2026. Killed from afar by an orc wizard (8 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:01:32 (1557 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1557, Time: 00:01:32 Health: -3/19 AC: 3 Str: 4 XL: 3 Next: 32% Magic: 4/10 EV: 11 Int: 24 God: Gold: 157 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +4 ring of slaying HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 157 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Jewellery b - a +4 ring of slaying (worn) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of noise {unknown} h - a scroll of enchant armour {unknown} k - a scroll of fear {unknown} l - 2 scrolls of brand weapon {unknown} m - a scroll of teleportation {unknown} n - a scroll of immolation {unknown} o - a scroll of blinking {unknown} Potions g - a potion of magic d - a potion of lignification {unknown} f - a potion of curing {unknown} j - 2 potions of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16430 Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You're too confused to cast spells. You hit the invisible orc wizard. The invisible orc wizard hits you but does no damage. The invisible orc wizard hits you but does no damage. You see here a +0 flail. You bump into the rock wall. Something hits you but does no damage. You're too confused to move! Something hits you. Something hits you. You're too confused to move! You feel less confused. Something hits you. Something hits you but does no damage. You see here a +0 flail. Something hits you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an invisible orc wizard (remembered, no longer here, 83% to hit) Okay, then. You see here 14 gold pieces. Something hits you. Found a stone staircase leading up. Something hits you but does no damage. Something hits you but does no damage. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You focus your ray upon something. (Press . to maintain the ray.) Something hits you. Something hits you but does no damage. Something hits you. You finish channelling your searing ray. Something hits you. * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You focus your ray upon something. The searing ray hits something! (Press . to maintain the ray.) You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You die... ##...## ##.....## #.....<.# #.....).# #...)...# ##$....## ##### #....## ......##o#### #.....@.# #<##.#### # You were aware of an invisible orc wizard. Vanquished Creatures An adder (D:2) 2 orcs (D:3) 6 endoplasms 3 hobgoblins 3 jackals (D:1) A quokka (D:1) 3 ball pythons 4 bats 2 frilled lizards 4 goblins A kobold (D:1) 2 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 209 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 212 | D:1 | Learned a level 2 spell: Searing Ray 636 | D:1 | Reached skill level 5 in Conjurations 672 | D:1 | Found a faded altar of an unknown god. 1184 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1220 | D:2 | Found Pecuet's Vocational Training. 1557 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_loops_corners, shapermc_ecumenical_altar_venn, minmay_quantized D:2: layout_rooms, grunt_decor_arrowhead, kennysheep_donut, minmay_gold_behind_fungi, nicolae_shop_vocational D:3: layout_loops_cross, uniq_sigmund, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Cast: Magic Dart || 50 Searing Ray || 2 Armour: Robe || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1568 | 1482 | 86 | 0 | 1336 | 3 | 522.7 | Dungeon | 1568 | 1482 | 86 | 0 | 1336 | 3 | 522.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 946 daAuts D:2: 593 daAuts D:3: 29 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+