Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16299549027616423987 35 wdgrn the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on June 30, 2026. Slain by Terence ... wielding a +0 trident (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:32 (1706 turns). wdgrn the Conjurer (Octopode Conjurer) Turns: 1706, Time: 00:03:33 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 35% Magic: 2/6 EV: 12 Int: 22 God: Gold: 83 SH: 0 Dex: 10 Spells: 6/7 levels left rFire . . . (100%) a - +2 short sword (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons a - a +2 short sword of electrocution (weapon) Scrolls c - 2 scrolls of fog {unknown} e - 3 scrolls of identify {unknown} h - a scroll of acquirement {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} f - a potion of invisibility {unknown} j - 2 potions of heal wounds {unknown} Skills: + Level 2.2 Dodging + Level 3.1 Stealth * Level 2.5 Spellcasting * Level 4.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Mercury Arrow Conj/Alch 24% 2d7 8% 2 Apportation Tloc 4% N/A 13% 1 Teleport Other Tloc 2% N/A 36% 3 Tukima's Dance Hex 2% N/A 36% 3 Flame Wave Conj/Fire 12% 2d6 45% 4 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10293 Altars: Shops: D:2 = Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence shouts! Terence says, "I've sent legions of armataurs to their deaths. With their elephants." The magic dart hits Terence. Terence is lightly wounded. The magic dart hits Terence. Terence is lightly wounded. Terence closely misses you. The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence hits you from afar with a +0 trident! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! Terence barely misses you. Terence attacks as he pursues you! Terence misses you. Terence screams, "Where's your power now?!" The magic dart hits Terence! Terence is heavily wounded. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence barely misses you. The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence closely misses you. Terence attacks as he pursues you! Terence barely misses you. The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence barely misses you. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You encounter an endoplasm. Terence closely misses you. You are too injured to fight recklessly! You encounter a kobold. It is wielding a +0 club and quivering stones. The endoplasm quivers. The kobold throws a stone. The stone barely misses you. Terence hits you from afar with a +0 trident. You die... Terence says, "And stay out!" # # K # .. # .####### # ......# ## #....# ###. #...# ###... #.@.## ###...## #....# #....<# #..#@# #.##..# ###..#.# ##.#...# #....#.######..#..## #J##..........##..### #.. ###.#######....... ...#####.# #....... ..#......# #....... You could see Terence, an endoplasm and a kobold. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 2 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) 4 bats 4 endoplasms 2 frilled lizards A goblin (D:1) 2 kobolds 4 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wdgrn the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 393 | D:1 | Reached XP level 2. HP: 10/17 MP: 1/5 1401 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 1635 | D:2 | Found Hooterat's Jewellery Boutique. 1665 | D:2 | Encountered Terence 1706 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_loops_corners D:2: layout_rooms, serial_shops, shop, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | | 2.2 Spellcasting | | 2.5 Conjurations | | 4.5 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Unarmed || 9 Constrict || 4 Tentacles || 3 Cast: Magic Dart || 55 Armour: None || 9 Dodge: Dodged || 16