Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 932439140011900027 94 wdgrn the Conjurer (level 4, -4/27 HPs) Began as an Octopode Conjurer on July 6, 2026. Slain by an orc priest ... wielding a +0 whip (5 damage) ... on level 3 of the Dungeon. The game lasted 00:06:06 (2379 turns). wdgrn the Conjurer (Octopode Conjurer) Turns: 2379, Time: 00:06:06 Health: -4/27 AC: 1 Str: 11 XL: 4 Next: 63% Magic: 0/8 EV: 12 Int: 22 God: Gold: 135 SH: 0 Dex: 10 Spells: 3/9 levels left rFire + . . (50%) e - +8 mace of Triumph {heavy, rElec Str+5} rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) c - amulet of guardian spirit rElec + (33%) a - ring of protection from fire rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: guardian spirit @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 135 gold pieces. Inventory: Hand Weapons b - a +2 dagger of venom e - the +8 mace of Triumph (weapon) {heavy, rElec Str+5} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. Str+5: It affects your strength (+5). It cannot be enchanted further. Jewellery a - a ring of protection from fire (worn) c - an amulet of guardian spirit (worn) d - an amulet of the acrobat Scrolls c - 2 scrolls of teleportation {unknown} e - 3 scrolls of identify {unknown} h - a scroll of amnesia {unknown} m - a scroll of blinking {unknown} Potions g - 2 potions of magic d - a potion of haste {unknown} f - a potion of heal wounds {unknown} j - a potion of curing {unknown} k - a potion of might {unknown} a - a potion of ambrosia n - a potion of brilliance {unknown} Skills: + Level 2.5 Dodging + Level 3.5 Stealth * Level 3.0 Spellcasting * Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Apportation Tloc 6% N/A 12% 1 d - Mercury Arrow Conj/Alch 26% 2d7 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 3% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Cause Fear Hex 1% N/A 77% 4 Sticky Flame Fire/Alch 3% 2d4 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15614 Altars: Cheibriados Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Beogh smites you! The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) You are too injured to fight recklessly! It was a potion of ambrosia. You are confused. You feel invigorated. l -> a - a potion of ambrosia You're too confused to move! The orc barely misses you. You bump into the crystal wall. The orc barely misses you. There are monsters nearby! The orc priest looks braver for a moment. You're too confused to cast spells. The orc misses you. You're too confused to cast spells. You sock the orc! You kill the orc! The orc closely misses you. You bump into the rock wall. You feel less invigorated. You feel less confused. The orc hits you with a +0 hand axe. You sock the orc! You kill the orc! The orc priest hits you with a +0 whip. You hit the orc priest but do no damage. Your grab misses the orc priest. You squeeze the orc priest, but do no damage. The orc priest is lightly wounded. The orc priest hits you with a +0 whip. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You hit the orc priest. You grab the orc priest. The orc priest is moderately wounded. You constrict the orc priest. The orc priest hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 whip. You die... #.#.## # .. #.##.##.###.# ._ ..###.......# .o #####.##...... ##. #.#.## ##### o. ##.## #. #.# ######.######.# .......oo@....# ############### You could see an orc priest and an orc. Vanquished Creatures 2 gnolls (D:3) 5 adders (D:2) 2 orcs (D:3) 2 endoplasms 4 hobgoblins (D:1) 3 quokkas 3 ball pythons A bat (D:1) 2 frilled lizards 6 goblins 7 kobolds A rat (D:2) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wdgrn the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 371 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 384 | D:1 | Learned a level 2 spell: Searing Ray 999 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 1534 | D:2 | Reached XP level 4. HP: 25/27 MP: 4/8 1637 | D:2 | Learned a level 1 spell: Apportation 1640 | D:2 | Learned a level 2 spell: Mercury Arrow 1808 | D:2 | Identified the +8 mace of Triumph {heavy, rElec Str+5} 2366 | D:3 | Found a snail-covered altar of Cheibriados. 2379 | D:3 | HP: 1/27 [orc priest/+0 whip (1)] 2379 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_loops_ring D:2: layout_loops_corners D:3: layout_loops_ring, nicolae_overflow_crystal_walls, grunt_ministairs_6, nicolae_elevator_lobby_plus, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.5 Spellcasting | 3 | 3.0 Dodging | | 2.5 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 15 | 5 || 20 Melee: Unarmed | 5 | || 5 Tentacles | 5 | 1 || 6 Constrict | 4 | 1 || 5 Dagger | 10 | || 10 Mace | | 5 || 5 Cast: Magic Dart | 53 | 21 || 74 Drink: Ambrosia | | 1 || 1 Armour: None | 8 | 9 || 17 Dodge: Dodged | 5 | 7 || 12