Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 11379108106276413346 30 wdgrn the Conjurer (level 3, -2/21 HPs) Began as an Octopode Conjurer on July 7, 2026. Slain by Terence ... wielding a +0 falchion (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (1202 turns). wdgrn the Conjurer (Octopode Conjurer) Turns: 1202, Time: 00:02:06 Health: -2/21 AC: 1 Str: 8 XL: 3 Next: 18% Magic: 6/6 EV: 12 Int: 22 God: Gold: 49 SH: 0 Dex: 10 Spells: 6/7 levels left rFire . . . (100%) b - +5 sling of the Sun {flame, rC+ Will+ Str+2 Stlth+} rCold + . . (50%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will +.... (no ring) Stlth ++++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons b - the +5 sling of the Sun (weapon) {flame, rC+ Will+ Str+2 Stlth+} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. Magical Staves a - a staff of earth Scrolls c - a scroll of vulnerability {unknown} e - 2 scrolls of enchant weapon {unknown} h - a scroll of teleportation {unknown} k - 2 scrolls of blinking {unknown} m - a scroll of summoning {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - a potion of haste {unknown} j - a potion of mutation {unknown} l - a potion of might {unknown} n - a potion of berserk rage {unknown} Skills: + Level 2.3 Dodging + Level 3.0 Stealth * Level 2.5 Spellcasting * Level 4.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10791 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 6, Int 20, Dex 10. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You shoot a sling bullet. The sling bullet hits Terence but does no damage. You shoot a sling bullet. The sling bullet hits Terence. The sling bullet burns Terence. Terence is lightly wounded. Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" You shoot a sling bullet. The sling bullet closely misses Terence. Terence barely misses you. You shoot a sling bullet. The sling bullet barely misses Terence. Terence closely misses you. Terence hits you with a +0 falchion. You shoot a sling bullet. The sling bullet completely misses Terence. Terence closely misses you. You shoot a sling bullet. The sling bullet hits Terence. The sling bullet burns Terence. Terence is moderately wounded. Terence hits you with a +0 falchion! Terence barely misses you. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 falchion. You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits Terence! The sling bullet burns Terence. Terence is severely wounded. Terence closely misses you. You shoot a sling bullet. The sling bullet hits Terence. The sling bullet burns Terence. Terence is almost dead. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 falchion. You die... Terence says, "And stay out!" ....... ....... ##### ....... #...# ....... #...# ....... #####...### ....... #.........###@...... .##.........'.@........ ............###........ #.######............... #.............## #............... #.............## ### #............... ..# ##.#####......# #.# #.# #.......# #.# You could see Terence. Vanquished Creatures An adder (D:2) 3 endoplasms (D:1) 3 hobgoblins A quokka (D:1) 3 ball pythons 6 bats 5 frilled lizards (D:1) 3 goblins 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wdgrn the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 331 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 1167 | D:2 | Identified the +5 sling of the Sun {flame, rC+ Will+ Str+2 | Stlth+} 1191 | D:2 | Encountered Terence 1194 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 1202 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_loops_ring, grunt_decor_fettered D:2: layout_basic, roderic_roman_lattice, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.3 Spellcasting | | 2.5 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 3 Constrict || 2 Tentacles || 2 Staff || 2 Fire: Sling || 13 Cast: Magic Dart || 35 Armour: None || 7 Dodge: Dodged || 9