Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16219776181876244058 51 wdgrn the Conjurer (level 3, -3/2 HPs) Began as an Octopode Conjurer on July 7, 2026. Slain by Terence ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:05:59 (2383 turns). wdgrn the Conjurer (Octopode Conjurer) Turns: 2383, Time: 00:05:59 Health: -3/2 AC: 2 Str: 11 XL: 3 Next: 83% Magic: 1/6 EV: 10 Int: 22 God: Gold: 133 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) (no helmet) rPois + (33%) (no helmet) rElec . (100%) (no amulet) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) a - serpent talisman %: no passive effects @: amphisbaena-form A: constrict, two hats, reduced hp, cold-blooded, almost no armour, amphibious, 8 rings, large, camouflage 1, gelatinous body 1, (nimble swimmer 1), (tentacles) a: no special abilities You were on level 2 of the Dungeon. You were an enormous two-headed serpent. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 133 gold pieces. Inventory: Magical Staves b - a staff of air Talismans a - a serpent talisman (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of revelation {unknown} h - 2 scrolls of enchant armour {unknown} m - a scroll of identify {unknown} n - a scroll of amnesia {unknown} Potions g - 2 potions of magic d - a potion of brilliance {unknown} f - a potion of mutation {unknown} j - 2 potions of heal wounds {unknown} k - a potion of lignification {unknown} l - a potion of attraction {unknown} o - a potion of invisibility {unknown} p - a potion of curing {unknown} Skills: + Level 2.3 Dodging + Level 3.4 Stealth * Level 2.6 Spellcasting * Level 4.4 Conjurations * Level 0.6 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 21% 2 Tukima's Dance Hex 2% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Summon Seismosaurus Egg Summ/Erth 2% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 9615 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are an enormous two-headed serpent. You have a powerful constriction melee attack. You can wear a hat or helmet on each head. Your maximum health is decreased, since you lack skill for your form. You are cold-blooded and may be slowed by cold attacks. You are incapable of wielding weapons or throwing items. Your weapon and offhand are melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History Magic restored. You now have 133 gold pieces (gained 12). You open the door. There is an open door here. There is a stone staircase leading up here. You encounter a goblin. It is wielding a +0 dagger and carrying a +0 sling. The magic dart hits the goblin. You kill the goblin! There is an open door here. There is a stone staircase leading down here. You open the door. You encounter a hobgoblin. The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The magic dart hits the hobgoblin. You kill the hobgoblin! You start resting. Magic restored. You see here a hobgoblin corpse. Terence comes into view. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Okay, then. You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. Terence shouts! (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. The searing ray misses Terence. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is lightly wounded. You finish channelling your searing ray. Terence hits you with a +0 flail. Ouch! That really hurt! You die... Terence says, "And stay out!" ##.#..####.....#....# ##.#..# #...^.##.#.# #....## #.##..##.#.### #....# #........#...# ...#.#######...####.### .....#.....#.#.####.# ..#..#.#.....#.#....# #.#....#.#.....#.#### #.#.........####S# #.##.##..##.# #.@..# #...........# ####.# ###.#####.#.# # #...# #.#.# #####.###...# .......###### .......# .......# You could see Terence. Vanquished Creatures A gnoll (D:2) An adder (D:2) A dart slug (D:2) 2 endoplasms 5 hobgoblins 2 quokkas (D:1) 4 ball pythons (D:2) 2 bats (D:1) 6 frilled lizards 9 goblins 3 kobolds (D:1) 3 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wdgrn the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 283 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 1542 | D:2 | Encountered Terence 1694 | D:2 | Reached XP level 3. HP: 2/21 MP: 0/6 2378 | D:2 | Learned a level 2 spell: Searing Ray 2383 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_loops_corners, minivault_5 D:2: layout_basic, kennysheep_potato, kennysheep_generic_room_12, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Dodging | | 2.3 Spellcasting | | 2.6 Conjurations | | 4.4 Shapeshifting | | 0.6 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Unarmed || 9 Constrict || 3 Tentacles || 1 Cast: Magic Dart || 66 Searing Ray || 1 Armour: None || 4 Dodge: Dodged || 3 Form: Serpent || 1