Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 2821031578827467976 17 wdgrn the Conjurer (level 2, 0/3 HPs) Began as an Octopode Conjurer on July 7, 2026. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:40 (721 turns). wdgrn the Conjurer (Octopode Conjurer) Turns: 721, Time: 00:01:40 Health: 0/3 AC: 1 Str: 6 XL: 2 Next: 62% Magic: 2/5 EV: 14 Int: 24 God: Gold: 106 SH: 0 Dex: 10 Spells: 4/5 levels left rFire + + . (33%) b - melded +2 short sword (venom) rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) (helmet unavailable) rPois x (150%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) a - scarab talisman of the Great Game {Int+4} %: no passive effects @: scarab-form A: sun companion, searing attack, fire wizardry, reduced hp, poison vulnerability, almost no armour, (amphibious), 8 rings, small, camouflage 1, gelatinous body 1, (nimble swimmer 1), (tentacles) a: no special abilities You were on level 1 of the Dungeon. You were a gleaming scarab beetle. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 106 gold pieces. Inventory: Hand Weapons b - a +2 short sword of venom (melded) Talismans a - the scarab talisman of the Great Game (worn) {Int+4} (You found it on level 1 of the Dungeon) [scarab talisman] Int+4: It affects your intelligence (+4). Scrolls c - a scroll of identify {unknown} d - a scroll of fear {unknown} Potions g - a potion of magic Skills: + Level 2.1 Dodging + Level 3.1 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 3% 2 Poisonous Vapours Alch/Air 8% 1d1 12% 1 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Detonation Catalyst Fire/Alch 2% 1d1 58% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5278 Altars: Innate Abilities, Weirdness & Mutations You are a gleaming scarab beetle. You manifest a globe of solar heat that you carry with you. Your solar ember damages enemies next to it every second time you attack. You heal your solar ember whenever you swap places with it. Your melee attacks sometimes make enemies vulnerable to fire. You can cast Fire magic much more easily. Your maximum health is decreased, since you lack skill for your form. You are susceptible to poisons. (rPois-) You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History You kill the rat! You now have 90 gold pieces (gained 18). You now have 106 gold pieces (gained 16). You encounter a kobold. It is wielding a +2 short sword of venom and quivering stones. The magic dart hits the kobold. You kill the kobold! You pick up a parchment of Poisonous Vapours and begin reading... You add the spell Poisonous Vapours to your library. Things that are here: a +2 short sword of venom; 5 stones; a kobold corpse b - a +2 short sword of venom Your +2 short sword of venom begins to drip with poison! b - a +2 short sword of venom (weapon) You begin transforming. You continue transforming. x3 You turn into a gleaming scarab beetle. Your +2 short sword of venom melds into your body. Your +2 short sword of venom stops dripping with poison. HP restored. A tiny sun coalesces beside you. You feel clever. You swap places with your solar ember. You open the door. You encounter a frilled lizard. The magic dart hits the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard hisses angrily. The magic dart hits the frilled lizard. You kill the frilled lizard! You start resting. Magic restored. You encounter a quokka. The magic dart hits the quokka but does no damage. The magic dart hits the quokka. The quokka is moderately wounded. You swap places with your solar ember. The magic dart hits the quokka but does no damage. The quokka is moderately wounded. The quokka bites you. Ouch! That really hurt! You die... ##### ########## #...###..##....##### ### ##..#....#......Br.#....# .....#......#####*....# ##### #...(...####. ####.....####...# .##....###.... #+###....... .......'...... +.'......<.. ...#...###.... ###'###....... ..#......####. ####.....####...# .....#......#####....#......##### ....#....#........##............. You could see a quokka and a friendly solar ember (minion). Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 3 jackals (D:1) A ball python (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 5 kobolds (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wdgrn the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 104 | D:1 | Identified the scarab talisman of the Great Game {Int+4} 250 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 721 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_loops_cross Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | | 2.1 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 28 Armour: None || 1 Dodge: Dodged || 3 Form: Scarab || 1