Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 8494452483860885679 102 wdgrn the Conjurer (level 4, -1/27 HPs) Began as an Octopode Conjurer on July 9, 2026. Slain by an orc wizard ... wielding a +0 dagger (2 damage) ... on level 3 of the Dungeon. The game lasted 00:03:22 (2213 turns). wdgrn the Conjurer (Octopode Conjurer) Turns: 2213, Time: 00:03:23 Health: -1/27 AC: 1 Str: 6 XL: 4 Next: 77% Magic: 5/8 EV: 12 Int: 22 God: Gold: 158 SH: 0 Dex: 10 Spells: 8/9 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 158 gold pieces. Inventory: Hand Weapons a - the +2 glaive "Jeschingo" {flame, ^Contam Str+3 Dex+2} (You found it on level 3 of the Dungeon) ^Contam: It causes magical contamination when unequipped. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Scrolls c - 2 scrolls of immolation {unknown} e - 2 scrolls of blinking {unknown} h - a scroll of noise {unknown} k - a scroll of teleportation {unknown} l - a scroll of poison {unknown} m - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of enlightenment {unknown} j - 2 potions of ambrosia {unknown} n - a potion of berserk rage {unknown} o - a potion of moonshine {unknown} p - a potion of haste {unknown} Baubles g - 2 flux baubles Skills: + Level 2.5 Dodging + Level 3.7 Stealth * Level 3.0 Spellcasting * Level 4.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 2% 2 Kinetic Grapnel Frge 12% 1d4 12% 1 Sublimation of Blood Necr 3% N/A 19% 2 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15785 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Deactivating autopickup; reactivate with Ctrl-A. The magic dart hits the orc. The orc is almost dead. The orc hits you with a +0 dagger. You are too injured to fight recklessly! You barely miss the orc. Your grab misses the orc. The orc is almost dead. The orc hits you but does no damage. You closely miss the orc. You grab the orc. You squeeze the orc. You kill the orc! You barely miss the orc wizard. You grab the orc wizard. Your squeeze misses the orc wizard. You constrict the orc wizard. The orc wizard points at you and mumbles some strange words. The magic dart hits you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the orc wizard but do no damage. The orc wizard is moderately wounded. You constrict the orc wizard. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You tentacle-slap the orc wizard but do no damage. The orc wizard is heavily wounded. You constrict the orc wizard. The orc wizard closely misses you. You tentacle-slap the orc wizard. You kill the orc wizard! Your Spellcasting skill increases to level 3! You barely miss something. Something barely misses you. You tentacle-slap something but do no damage. Something hits you. * * * LOW HITPOINT WARNING * * * You barely miss something. Your squeeze misses something. You hear some strange, mumbled words. Something tries to affect you, but you resist. You barely miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You miss something. Something barely misses you. You tentacle-slap something. Something hits you. * * * LOW HITPOINT WARNING * * * You tentacle-slap something. Something hits you. You die... #### #... ##### #... #.....################... +.....o{@................ #.....#####........###... #.... #........# ##.. #^.. #........###### #.. #........+.# #. #. #........#.# #. # #........#.# #. #........#>###' #........#..... You could see an orc. Vanquished Creatures An orc wizard (D:3) 4 adders 3 dart slugs 2 orcs (D:3) A ribbon worm (D:2) An endoplasm (D:3) 6 hobgoblins 2 jackals (D:2) 3 ball pythons 5 bats 4 frilled lizards 6 goblins 4 kobolds 3 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wdgrn the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 257 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 1009 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 1996 | D:3 | Reached XP level 4. HP: 27/27 MP: 3/8 2166 | D:3 | Identified the +2 glaive "Jeschingo" {flame, ^Contam Str+3 | Dex+2} 2212 | D:3 | HP: 1/27 [something (2)] 2213 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_loops_ring D:2: layout_loops_ring D:3: layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.7 Spellcasting | 3 | 3.0 Dodging | | 2.5 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 6 | 13 || 19 Melee: Unarmed | 6 | 13 || 19 Constrict | 2 | 2 || 4 Tentacles | 2 | 1 || 3 Cast: Magic Dart | 79 | 15 || 94 Armour: None | 4 | 13 || 17 Dodge: Dodged | 9 | 3 || 12