Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 12250382797527919135 61 wdgrn the Conjurer (level 4, -8/27 HPs) Began as an Octopode Conjurer on July 9, 2026. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 3 of the Dungeon. The game lasted 00:03:27 (2148 turns). wdgrn the Conjurer (Octopode Conjurer) Turns: 2148, Time: 00:03:28 Health: -8/27 AC: 1 Str: 6 XL: 4 Next: 7% Magic: 2/8 EV: 12 Int: 22 God: Gold: 83 SH: 0 Dex: 10 Spells: 7/8 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) a - amulet of dissipation rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 83 gold pieces. Inventory: Jewellery a - an amulet of dissipation (worn) Scrolls c - a scroll of poison {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - 2 potions of heal wounds {unknown} j - a potion of resistance {unknown} k - 3 potions of might {unknown} l - a potion of attraction {unknown} Skills: + Level 2.3 Dodging + Level 3.4 Stealth * Level 2.8 Spellcasting * Level 4.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 3% 2 Freeze Ice 12% 1d3 13% 1 Slow Hex 12% N/A 13% 1 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15851 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History (press Y on the ability menu to convert to Beogh) The magic dart hits the orc priest but does no damage. The orc priest is moderately wounded. You encounter an orc. It is wielding a +0 war axe. The orc priest looks braver for a moment. The magic dart hits the orc priest but does no damage. The orc priest is moderately wounded. The bat misses you. The orc priest calls upon Beogh to heal the orc priest. The orc priest's wounds heal themselves! You encounter an orc wizard. It is wielding a +0 dagger. You miscast Magic Dart. Nothing appears to happen. You encounter an orc wizard. It is wielding a +0 dagger. The bat misses you. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The magic dart hits the bat but does no damage. The bat hits you. The orc priest looks encouraged for a moment. You encounter an orc priest. It is wielding a +0 trident. The magic dart hits the orc priest. The orc priest is lightly wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You encounter a goblin. It is wielding a +0 club. The bat hits you but does no damage. The orc priest shouts! You are too injured to fight recklessly! You tentacle-slap the bat but do no damage. You grab the bat. You constrict the bat. You kill the bat! You hear a shout! The orc priest calls upon Beogh to heal the orc priest. The orc priest's wounds heal themselves! The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... .o.... . .......###. #..og.....# #.........# .....o...# # ...o.....# #.###########.o...# .##...........+.....+ ..........##.##.@.†.# ###### ########..##....~##.# #~~~~## ..........####~~~~### ###~~~### ########..# ###~~~~#####~~~~~~~~ #..# ####~~~~~~~~~#####~ #..# #..#####~~~### #~ #..# ##...# ###########~ #..# ###.### #~~~~~# #..# #...##########~~ You could see 3 orc priests, an orc and a goblin. Vanquished Creatures 2 adders (D:2) 3 dart slugs 4 endoplasms 8 hobgoblins 2 quokkas (D:1) 4 ball pythons 4 bats 4 frilled lizards 3 goblins 5 kobolds 5 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wdgrn the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 235 | D:1 | Reached XP level 2. HP: 3/17 MP: 0/5 898 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1696 | D:2 | Reached XP level 4. HP: 27/27 MP: 5/8 2148 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_rooms, serial_park_tiny_2 D:2: minmay_evil_eye, layout_rooms D:3: layout_basic, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_large_a, chequers_serial_rivers_large_b, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_b Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Dodging | | 2.3 Spellcasting | | 2.8 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 15 | 1 || 16 Melee: Unarmed | 15 | 1 || 16 Tentacles | 5 | || 5 Constrict | 4 | 1 || 5 Punch | 1 | || 1 Cast: Magic Dart | 72 | 11 || 83 Armour: None | 6 | 3 || 9 Dodge: Dodged | 9 | 3 || 12