Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1250082757680770996 1003 wdgrn the Conjurer (level 8, -2/46 HPs) Began as an Octopode Conjurer on July 9, 2026. Was an Initiate of Vehumet. Slain by a hound (3 damage) ... on level 6 of the Dungeon. The game lasted 00:12:10 (5348 turns). wdgrn the Conjurer (Octopode Conjurer) Turns: 5348, Time: 00:12:10 Health: -2/46 AC: 1 Str: 11 XL: 8 Next: 20% Magic: 10/23 EV: 13 Int: 23 God: Vehumet [......] Gold: 259 SH: 0 Dex: 10 Spells: 13/17 levels left rFire . . . (100%) f - +6 short sword "Asukud" {spect, *Noise ^Fragile rC+++ Str+5} rCold + + + (20%) c - orb of Vehumet's Grace {Energy, Fly rElec rCorr} rNeg . . . (100%) (no helmet) rPois . (100%) e - Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} rElec + (33%) b - ring of see invisible rCorr + (50%) (no ring) SInv + (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.18/turn (no ring) (no ring) %: faith, channel magic (15%) @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion (0%) You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 259 gold pieces. Inventory: Hand Weapons f - the +6 short sword "Asukud" (weapon) {spect, *Noise ^Fragile rC+++ Str+5} (You found it on level 5 of the Dungeon) *Noise: It may make a loud noise when swung. ^Fragile: It will be destroyed if unequipped. rC+++: It renders you almost immune to cold. Str+5: It affects your strength (+5). It cannot be enchanted further. Armour c - the orb of Vehumet's Grace (worn) {Energy, Fly rElec rCorr} (You found it on level 3 of the Dungeon) Fly: It grants you flight. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Jewellery a - an amulet of dissipation b - a ring of see invisible (worn) e - the Hermit's Pendant (worn) {Faith Invo=14 Evo=0 MP+5} (You found it on level 5 of the Dungeon) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). g - an amulet of magic regeneration Talismans d - a blade talisman Wands p - a wand of polymorph (6) c - a wand of roots (16) Scrolls c - 3 scrolls of identify {unknown} e - 3 scrolls of teleportation {unknown} h - 2 scrolls of enchant weapon {unknown} j - 2 scrolls of torment {unknown} k - 2 scrolls of fog {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} m - a potion of might f - a potion of berserk rage {unknown} l - a potion of haste {unknown} Skills: + Level 4.0 Dodging + Level 5.8 Stealth * Level 5.1 Spellcasting * Level 6.6 Conjurations + Level 1.2 Shapeshifting You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 4% 1 b - Searing Ray Conj 72% 2d7 4% 2 c - Shock Conj/Air 84% 1d8 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 84% 2x1d8 9% 1 Kinetic Grapnel Frge 20% 1d4 24% 1 Slow Hex 20% N/A 24% 1 Construct Spike Launche Frge 10% 2d3 32% 2 Fulminant Prism Conj/Alch 10% 3d8 45% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 45% 4 Launch Clockwork Bee Frge 5% N/A 50% 3 Maxwell's Portable Pile Tloc 5% (3-9)d3 50% 3 Swiftness Air 5% N/A 50% 3 Forge Blazeheart Golem Fire/Frge 5% N/A 85% 4 Alistair's Walking Alem Alch/Frge 5% N/A 99% 5 Borgnjor's Vile Clutch Necr/Erth 2% N/A 99% 5 Platinum Paragon Frge 2% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26723 Temple (1/1) D:5 Zot: 5834 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Gozag Hepliaklqana Makhleb Qazlal Trog Uskayaw Vehumet Wu Jian Xom Zin The Shining One Annotations: D:6 Pikel Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History (Press . to maintain the ray.) The searing ray hits the wight! The wight is almost destroyed. The searing ray hits the hound. The hound is moderately wounded. The wight hits you with a +0 hand axe. You feel drained. The orc hits you with a +0 mace. You stop channelling your searing ray. The orc attacks as it pursues you! The orc hits you with a +0 mace! You are too injured to fight recklessly! You closely miss the wight. You grab the wight. You squeeze the wight, but do no damage. The wight is almost destroyed. Your dancing +6 short sword "Asukud" {spect, *Noise ^Fragile rC+++ Str+5} hits the wight but does no damage. You constrict the wight. You destroy the wight! Vehumet accepts your kill. The hound closely misses you. The orc hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The hound closely misses you. Your life force feels restored. You puncture the orc! You kill the orc! Vehumet accepts your kill. Your dancing +6 short sword "Asukud" {spect, *Noise ^Fragile rC+++ Str+5} disappears. The hound bites you. * * * LOW HITPOINT WARNING * * * You reach down and open the door. The hound bites you but does no damage. The wight misses you. The orc barely misses you. The hound bites you. * * * LOW HITPOINT WARNING * * * There is an open door here. You hit the wight. You grab the wight. The wight is lightly damaged. Your dancing +6 short sword "Asukud" {spect, *Noise ^Fragile rC+++ Str+5} hits the wight. You constrict the wight. The hound misses you. The wight misses you. You hit the wight but do no damage. The wight is moderately damaged. Your dancing +6 short sword "Asukud" {spect, *Noise ^Fragile rC+++ Str+5} hits the wight. You constrict the wight. The hound bites you. You die... .......#.................... #.....#....#............... #.....#....#............##. . #.....#.................... ...#.........#.......#....##.. .............#.......#.#####.. .....))).....#.........#####.. .....).....)h#......#......... ..z.......zoz@......#...####.. ...##.......(####....#....##.. .. #......................... . ####..###...........#.#... ..... ....$............ .....## ..........##..... ..## ................. ..###.....#... .. #.....#... You could see a hound, 2 wights, an orc and a friendly dancing +6 short sword "Asukud" {spect, *Noise ^Fragile rC+++ Str+5}. Vanquished Creatures Edmund (D:6) An ice beast (D:5) An ogre (D:4) A centaur (D:5) A lemure (D:6) 2 wights (D:6) A killer bee (D:5) A howler monkey (D:5) 3 hounds An orc priest (D:6) Crazy Yiuf (D:5) 2 clockroaches 2 iguanas (D:6) 7 adders 5 gnolls A shadow imp (D:6) 2 white imps (D:5) 2 ufetubi (D:5) 3 dart slugs (D:1) 5 orcs (D:6) 3 ribbon worms 2 endoplasms A hobgoblin (D:3) 3 jackals (D:2) 6 quokkas 5 ball pythons 4 bats 3 frilled lizards 10 goblins 5 kobolds 7 rats 92 creatures vanquished. Vanquished Creatures (others) A naga (D:5) 1 creature vanquished. Grand Total: 93 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wdgrn the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 175 | D:1 | Reached XP level 2. HP: 16/17 MP: 0/5 209 | D:1 | Reached XP level 3. HP: 13/21 MP: 1/6 1275 | D:2 | Learned a level 2 spell: Searing Ray 1521 | D:2 | Reached XP level 4. HP: 27/27 MP: 0/8 1985 | D:2 | HP: 1/27 [poisoned by an adder] 2435 | D:3 | Reached XP level 5. HP: 31/31 MP: 5/9 2502 | D:3 | Identified the orb of Vehumet's Grace {Energy, Fly rElec | rCorr} 2807 | D:3 | Reached skill level 5 in Conjurations 3091 | D:3 | You are sucked into a shaft and drop 1 floor! 3296 | D:4 | Reached XP level 6. HP: 36/36 MP: 5/11 3899 | D:5 | Entered Level 5 of the Dungeon 3901 | D:5 | Killed a naga 3962 | D:5 | Reached XP level 7. HP: 41/41 MP: 7/13 4114 | D:5 | Reached skill level 5 in Stealth 4114 | D:5 | Reached skill level 6 in Conjurations 4223 | D:5 | Found a glowing golden altar of the Shining One. 4284 | D:5 | Found the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 4284 | D:5 | Found a faded altar of an unknown god. 4290 | D:5 | Got the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 4304 | D:5 | Identified the +6 short sword "Asukud" {spect, *Noise | ^Fragile rC+++ Str+5} 4584 | D:5 | Found a statue of an orb of fire. 4585 | D:5 | Found a staircase to the Ecumenical Temple. 4591 | D:5 | Found a statue of an orb of fire. 4614 | Temple | Entered the Ecumenical Temple 4645 | Temple | Became a worshipper of Vehumet 4645 | Temple | Offered knowledge of Shock by Vehumet. 4651 | Temple | Learned a level 1 spell: Shock 4819 | D:5 | Encountered an elf 4823 | D:5 | Encountered a human 4823 | D:5 | Encountered a merfolk 4829 | D:5 | Found a hide-covered altar of Uskayaw. 4923 | D:5 | Encountered Crazy Yiuf 4928 | D:5 | Killed Crazy Yiuf 5073 | D:6 | Encountered Edmund 5085 | D:6 | Killed Edmund 5148 | D:6 | Encountered Pikel 5210 | D:6 | Reached XP level 8. HP: 32/46 MP: 18/18 5333 | D:6 | Reached skill level 5 in Spellcasting 5333 | D:6 | Reached skill level 1 in Shapeshifting 5345 | D:6 | HP: 1/46 [hound (5)] 5348 | D:6 | Slain by a hound Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_loops_ring, hangedman_abyss_or_decor_lesser_grid D:2: layout_basic, st_stairs_14 D:3: layout_loops_cross, darby_backdoor_grove D:4: layout_cave_pools, minmay_misc_feat_roman D:5: layout_rooms, mainiacjoe_overflow_six_doors_small, nicolae_uskayaw_OPEN_UP_THE_PIT, minmay_temple_entry_waves, hellmonk_guarded_unrand_hermit, uniq_crazy_yiuf_cottage D:6: layout_basic, regret_index_kikubaaqudgha_part_by_part, uniq_edmund, uniq_maggie, uniq_pikel, uniq_sigmund Temple: minmay_temple_curvy_loop Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 4 5 | 5.8 Spellcasting | 3 4 5 | 5.1 Conjurations | 5 6 | 6.6 Dodging | 3 4 | 4.0 Shapeshifting | 1 | 1.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 13 | 15 | 24 || 52 Melee: Unarmed | 13 | 15 | 2 || 30 Constrict | 5 | 5 | 7 || 17 Tentacles | 3 | 5 | 9 || 17 Short sword | | | 22 || 22 Cast: Magic Dart | 58 | 39 | || 97 Searing Ray | | 23 | 14 || 37 Shock | | | 2 || 2 Drink: Heal wounds | | 1 | || 1 Might | | | 1 || 1 Stab: Sleeping | | 2 | || 2 Armour: None | 6 | 13 | 30 || 49 Dodge: Dodged | 8 | 13 | 35 || 56