Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 8054036422770133071 74 wdgrn the Conjurer (level 3, -5/26 HPs) Began as a Demigod Conjurer on July 11, 2026. Shot with an arrow by a centaur (10 damage) ... on level 3 of the Dungeon. The game lasted 00:04:51 (2465 turns). wdgrn the Conjurer (Demigod Conjurer) Turns: 2465, Time: 00:04:51 Health: -5/26 AC: 2 Str: 8 XL: 3 Next: 85% Magic: 5/9 EV: 11 Int: 24 God: Gold: 108 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) d - +0 hand axe rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 108 gold pieces. Inventory: Hand Weapons d - a +0 hand axe (weapon) Missiles c - 4 silver javelins e - 4 atropa-tipped darts Armour a - a +0 robe (worn) Jewellery b - a ring of positive energy (worn) Talismans f - a storm talisman Scrolls c - 2 scrolls of vulnerability {unknown} e - 2 scrolls of identify {unknown} h - a scroll of revelation {unknown} m - 2 scrolls of immolation {unknown} q - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} f - a potion of resistance {unknown} j - 2 potions of haste {unknown} k - 2 potions of brilliance {unknown} l - a potion of curing {unknown} n - 3 potions of heal wounds {unknown} o - 2 potions of berserk rage {unknown} Skills: + Level 0.6 Axes + Level 2.2 Dodging + Level 2.3 Stealth * Level 2.4 Spellcasting * Level 4.2 Conjurations * Level 0.0 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 4% 2d7 17% 2 Tukima's Dance Hex 2% N/A 34% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Eringya's Noxious Bog Alch 1% 4d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15534 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The endoplasm is heavily wounded. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is severely wounded. You miscast Magic Dart. Nothing appears to happen. The magic dart hits the endoplasm. You kill the endoplasm! You pick up a parchment of Tukima's Dance and begin reading... You add the spell Tukima's Dance to your library. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. Found 2 scrolls labelled EFISIE CEOKKOTT. You see here a storm talisman. f - a storm talisman You hear the brisk rusting of a drain nearby. m - 2 scrolls labelled EFISIE CEOKKOTT q - a scroll labelled MUMUMPI OCLY ZIUHI You encounter a centaur. It is carrying a +0 shortbow. Found a robe. The magic dart hits the centaur. The centaur is lightly wounded. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow closely misses you. The magic dart hits the centaur but does no damage. The centaur is lightly wounded. You encounter a bat. The centaur shoots an arrow. The arrow misses you. The magic dart hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow hits you! The magic dart hits the centaur but does no damage. The centaur is moderately wounded. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! The centaur shoots an arrow. The arrow hits you! You die... ... .##.## # ..... # +...# ##### # #.#.# .....# # #...# ...c.# # ### ##+...#####.....# ###.####...............# ....................b..# ............####@#..... ............# #.# [.. ............# #.# . ....##......# #.# ....##......# #.# .....#....### ##.# ......##..# #...# ..........# #..### ..........##..##. You could see a centaur and a bat (wandering). Vanquished Creatures 4 adders 2 ribbon worms 2 orcs (D:3) 3 hobgoblins 3 jackals (D:1) A quokka (D:3) 4 ball pythons 5 bats 2 endoplasms 2 frilled lizards 4 goblins 7 kobolds 3 rats (D:2) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wdgrn the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 560 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 1147 | D:2 | Learned a level 2 spell: Searing Ray 1156 | D:2 | Reached skill level 4 in Conjurations 1409 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/9 2460 | D:3 | Encountered a centaur 2465 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_loops_ring, minmay_misc_feat_columns D:2: layout_loops_ring, shapermc_ecumenical_altar_ellora D:3: layout_rooms, okawaru_ov_weapons_minmay, gup_sewer_entry_bowl Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.4 Stealth | 2 | 2.3 Dodging | 2 | 2.2 Conjurations | 4 | 4.2 Axes | | 0.6 Action || total ---------------------------++------- Attack: Normal || 16 Melee: Unarmed || 16 Cast: Magic Dart || 99 Armour: Robe || 18 Dodge: Dodged || 18