Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15512708409954248634 109 wdgrn the Conjurer (level 4, -1/27 HPs) Began as an Octopode Conjurer on July 16, 2026. Killed from afar by Sigmund (4 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:03:23 (1876 turns). wdgrn the Conjurer (Octopode Conjurer) Turns: 1876, Time: 00:03:23 Health: -1/27 AC: 12 Str: 6 XL: 4 Next: 90% Magic: 1/7 EV: 18 Int: 22 God: Gold: 35 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . (100%) - Spores (confuse) rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) (helmet unavailable) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: brilliant, fungus-form A: spores, torment immunity, no casting, terrified, almost no armour, (amphibious), 8 rings, tiny, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: no special abilities You were on level 2 of the Dungeon. You were a sentient fungus. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Scrolls c - 2 scrolls of identify {unknown} Potions g - a potion of magic f - a potion of curing {unknown} Skills: + Level 2.8 Dodging + Level 3.8 Stealth + Level 2.6 Spellcasting * Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 16% N/A 13% 1 Fulminant Prism Conj/Alch 10% 3d8 43% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 43% 4 Petrify Alch/Erth 2% N/A 78% 4 Vhi's Electric Charge Tloc/Air 8% N/A 78% 4 Bombard Conj/Erth 10% 9d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10112 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are a sentient fungus. You are tiny and evasive. Your melee attacks release spores that confuse breathing creatures. You are immune to unholy pain and torment. You cannot cast spells. You become terrified and freeze when enemies are visible. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. (Your skin changes colour to match your surroundings (Stealth+).) (Your rubbery body absorbs attacks. (AC +1, EV +1)) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History Sigmund laughs darkly. The magic dart hits Sigmund. Sigmund is moderately wounded. You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is severely wounded. (Press . to maintain the ray.) Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You are out of magic! You stop channelling your searing ray. Something hits you! Found a gnarled jewelled staff. You barely miss something. You hear some strange, mumbled words. You are confused. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You bump into the rock wall. You hear a zap. Something tries to affect you, but you resist. You miss something. Your squeeze misses something. You hear a zap. You turn into a sentient fungus. You closely miss something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. Something barely misses you. You barely miss something. You feel less confused. You closely miss something. You miss something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You die... ###..##....#####'##.... ##.##................ #.........##.@..<... ####)#.)..##........ ####†#.#####....##.# #..÷÷#.. .....)..... #####.$..##.#####..##..# .....÷...# .. .... ..# .......f.# ... #...## ## ......##{# .#. .... ...... #... ...... ...... ..... #...|... ..... #....... . .....### ###### There were no monsters in sight! Vanquished Creatures Natasha (thrice) (D:2) 4 hobgoblins (D:1) 7 jackals A quokka (D:1) 6 ball pythons 6 bats 3 endoplasms (D:1) A frilled lizard (D:1) 3 goblins 6 kobolds 3 rats (D:1) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wdgrn the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 587 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 722 | D:1 | Found a faded altar of an unknown god. 1243 | D:1 | Reached XP level 3. HP: 21/21 MP: 0/6 1583 | D:2 | Encountered Sigmund 1710 | D:2 | Encountered Natasha 1714 | D:2 | Killed Natasha 1715 | D:2 | Reached XP level 4. HP: 27/27 MP: 2/7 1722 | D:2 | Encountered Natasha 1729 | D:2 | Killed Natasha 1793 | D:2 | Learned a level 2 spell: Searing Ray 1859 | D:2 | Encountered Natasha 1862 | D:2 | Killed Natasha 1876 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_diablo_church, layout_basic, hellmonk_ecumenical_altar_crossroads, st_stairs_6 D:2: layout_basic, uniq_sigmund, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.8 Dodging | | 2.8 Spellcasting | | 2.6 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 24 | 11 || 35 Melee: Unarmed | 24 | 11 || 35 Constrict | 6 | 1 || 7 Tentacles | 6 | 3 || 9 Punch | 1 | || 1 Cast: Magic Dart | 66 | 7 || 73 Searing Ray | | 1 || 1 Drink: Brilliance | | 1 || 1 Armour: None | 11 | 7 || 18 Dodge: Dodged | 16 | 3 || 19