wdgrn Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (3, 0, D:1) a +0 short sword 5 stones (3, 1, D:1) a rat corpse (skeletalised by now) a bat corpse (skeletalised by now) (3, 5, D:1) a frilled lizard corpse (skeletalised by now) a rat corpse (skeletalised by now) (4, 0, D:1) a +2 dagger of holy wrath 3 stones a kobold corpse (skeletalised by now) (4, 5, D:1) a +0 dagger (12, -18, D:1) 6 poisoned darts (12, -9, D:1) a +0 leather armour (13, -18, D:1) a +0 club (13, -17, D:1) a +0 dagger (28, 9, D:1) a +0 dagger (31, -4, D:1) a +0 dagger a kobold skeleton (31, -3, D:1) a ball python skeleton (32, 5, D:1) a +0 whip (33, 6, D:1) a +0 short sword (34, 4, D:1) a +0 club a +0 robe (34, 6, D:1) a +0 dagger a goblin skeleton (35, 3, D:1) a +0 ring mail (38, -23, D:1) a +0 short sword a kobold corpse (skeletalised by now) (38, -21, D:1) a +0 spear (49, 1, D:1) a +0 club a stone (49, 19, D:1) a hobgoblin corpse (skeletalised by now) (52, -16, D:1) a +0 dagger a goblin skeleton (63, -24, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) an adder skeleton (1, 17, D:2) a +0 robe (8, 48, D:2) a staff of fire (12, 5, D:2) a +0 club (17, 27, D:2) a +0 club (27, 20, D:2) 5 large rocks (27, 23, D:2) a +0 short sword an adder corpse (skeletalised by now) (27, 25, D:2) a hobgoblin skeleton (41, 26, D:2) a +0 club (41, 27, D:2) a +0 short sword 4 stones (42, 26, D:2) a +0 dagger a kobold skeleton a bat skeleton (44, 51, D:2) a +0 short sword (47, -4, D:2) a hobgoblin skeleton (51, 49, D:2) an adder corpse (skeletalised by now) (53, 50, D:2) a +0 dagger a goblin corpse (skeletalised by now) (57, 38, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (10, 11, D:3) a +0 mace (11, 41, D:3) a hobgoblin corpse (17, 34, D:3) a scroll of torment (17, 36, D:3) a potion of curing (19, 33, D:3) a scroll of enchant weapon (19, 35, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (19, 37, D:3) 2 potions of haste (20, -5, D:3) a +0 club a goblin skeleton (21, 34, D:3) a +0 club a +0 halberd a gnoll corpse (21, 36, D:3) a +0 flail a +0 flail a +0 spear a gnoll corpse (22, 35, D:3) a +0 orcbow (24, 18, D:3) a +0 club a goblin corpse (skeletalised by now) (24, 32, D:3) a +0 hand axe a +0 whip a +0 hand axe a +0 leather armour an orc corpse an orc corpse (24, 33, D:3) a bat corpse (25, 31, D:3) a +0 club a +0 leather armour an orc corpse (25, 32, D:3) a +0 club 3 boomerangs an orc corpse (26, 5, D:3) a +0 club (26, 8, D:3) a +0 short sword a +0 whip 8 poisoned darts (27, 4, D:3) a +0 dagger (27, 8, D:3) a +0 short sword a stone a +0 short sword a kobold corpse (skeletalised by now) (28, 8, D:3) a +0 dagger 3 stones a +0 dagger a kobold corpse (skeletalised by now) (52, -2, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (18, -11, D:4) a +0 rapier (19, -15, D:4) a +0 robe Level 5 of the Dungeon