wdgrn Level 1 of the Dungeon [Shop] Weptekim's Weapon Shop a +0 whip (25 gold) a +3 long sword of protection (212 gold) a +0 dagger (20 gold) a +0 dagger (20 gold) 2 poisoned darts (12 gold) 2 poisoned darts (12 gold) a +0 spear (30 gold) a +1 rapier of electrocution (207 gold) a +0 whip (25 gold) a +0 whip (25 gold) the +2 longbow of the End of Times {chaos, rF+ Will+ Dex+4} (578 gold) rF+: It protects you from fire. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (0, 0, D:1) a ball python corpse (skeletalised by now) (1, 18, D:1) a human corpse (skeletalised by now) (1, 19, D:1) a +0 dagger (5, 16, D:1) a rat corpse (skeletalised by now) (11, 7, D:1) a bat corpse (skeletalised by now) (15, -1, D:1) a rat corpse (skeletalised by now) (15, 2, D:1) a +0 whip a kobold corpse (skeletalised by now) (16, -2, D:1) a +0 club 5 stones (33, -6, D:1) a +0 whip (43, 29, D:1) a rat corpse (skeletalised by now) (44, 29, D:1) a +0 mace (47, -9, D:1) a +0 mace (50, 18, D:1) a rat skeleton Level 2 of the Dungeon (0, 0, D:2) a human skeleton (1, -4, D:2) a human skeleton (2, -1, D:2) a +0 spear (2, 1, D:2) a human skeleton (4, -2, D:2) a human skeleton (6, 3, D:2) a +0 whip (7, -15, D:2) a quokka corpse (skeletalised by now) (18, -13, D:2) a +0 club (20, -23, D:2) a +0 club a goblin corpse (skeletalised by now) (25, -4, D:2) a +0 dagger a +0 sling (25, -3, D:2) a rat skeleton a jackal skeleton (25, -2, D:2) a jackal skeleton (26, -4, D:2) a +0 whip 2 stones a kobold skeleton a frilled lizard skeleton (29, -15, D:2) 5 boomerangs (36, -12, D:2) a +0 robe (36, 3, D:2) a +0 dagger (48, 10, D:2) a +0 short sword (51, -18, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (12, 2, D:3) a +0 club (18, 9, D:3) a +0 spear (20, -35, D:3) a parchment of Shock (21, -20, D:3) a ball python corpse (skeletalised by now) (21, 9, D:3) a ball python skeleton (23, -37, D:3) a +0 club a goblin corpse (skeletalised by now) (24, -39, D:3) a +0 short sword (26, -17, D:3) a +0 sling (28, -33, D:3) a +0 club (29, -6, D:3) a +0 rapier (30, -29, D:3) 4 poisoned darts (32, 13, D:3) a +0 leather armour (37, 13, D:3) a +0 ring mail (38, -32, D:3) a +0 robe (39, 13, D:3) a staff of fire (41, -30, D:3) a +0 robe (43, 6, D:3) a +0 dagger a goblin corpse (skeletalised by now) (44, 15, D:3) a +0 club (44, 16, D:3) a +0 dagger a +0 leather armour a +0 dagger a +0 robe (45, 16, D:3) a +0 dagger a +0 robe (45, 17, D:3) a +0 club a +0 leather armour (48, 16, D:3) a +0 ring mail (51, 12, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (still there?) a +0 whip (still there?) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} (still there?) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). a +0 flail (still there?) a +0 flail (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) an orc corpse (still there?) a jackal corpse (still there?) a jackal corpse (still there?) (1, -2, D:4) a +0 dagger a +0 robe an orc corpse (1, -1, D:4) a jackal corpse (15, -16, D:4) a +0 short sword 2 poisoned darts a kobold corpse (24, -21, D:4) a +0 hand axe a +0 war axe a +0 scale mail a +0 flail a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (24, -19, D:4) a hound corpse (skeletalised by now) (26, -16, D:4) a +0 dagger of draining (28, -21, D:4) a +0 sling