Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16872705236006269623 79 wdgrn the Conjurer (level 4, -11/27 HPs) Began as an Octopode Conjurer on July 26, 2026. Mangled by an orc wizard ... wielding a +0 dagger of electrocution (19 damage) ... on level 3 of the Dungeon. The game lasted 00:03:59 (2399 turns). wdgrn the Conjurer (Octopode Conjurer) Turns: 2399, Time: 00:04:00 Health: -11/27 AC: 1 Str: 6 XL: 4 Next: 37% Magic: 3/7 EV: 12 Int: 22 God: Gold: 163 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . (100%) - Tentacles rCold + . . (50%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) b - ring of protection from cold rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 163 gold pieces. Inventory: Missiles a - a throwing net Jewellery b - a ring of protection from cold (worn) c - a ring of resist corrosion Wands a - a wand of flame (9) Scrolls c - a scroll of vulnerability {unknown} e - 6 scrolls of identify {unknown} h - a scroll of summoning {unknown} k - a scroll of amnesia {unknown} Potions g - a potion of magic d - 5 potions of curing {unknown} f - a potion of heal wounds {unknown} j - a potion of haste {unknown} Skills: + Level 2.6 Dodging + Level 3.7 Stealth + Level 2.4 Spellcasting * Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 26% 3-5/arc 8% 2 Jinxbite Hex 4% 2d2 21% 2 Inner Flame Hex/Fire 2% N/A 36% 3 Maxwell's Portable Pile Tloc 2% (3-9)d2 36% 3 Flame Wave Conj/Fire 13% 2d6 43% 4 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Sticky Flame Fire/Alch 2% 2d4 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15599 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear a shout! You focus your ray upon the orc. The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The orc hits you with a +0 hand axe. You encounter an orc wizard. It is wielding a +0 dagger. The searing ray hits the orc. You kill the orc! You encounter an endoplasm. The searing ray misses the orc. The orc hits you with a +0 dagger. You are out of magic! You barely miss the orc. You grab the orc. You stop channelling your searing ray. You constrict the orc. The orc struggles to escape constriction. You tentacle-slap the orc but do no damage. The orc is severely wounded. You constrict the orc. You kill the orc! You don't have enough magic to cast this spell. The orc wizard casts a spell at you. The magic dart hits you! You are too injured to fight recklessly! You encounter a bat. You are too injured to fight recklessly! The orc wizard points at you and mumbles some strange words. You are confused. You bump into the rock wall. You're too confused to cast spells. You bump into the rock wall. You're too confused to move! You bump into the rock wall. You feel less confused. The orc wizard hits you with a +0 dagger. Something hits you. * * * LOW HITPOINT WARNING * * * You are electrocuted!! Ouch! That really hurt! You die... ######.######.# ##+### ##.# #....# #..# #.. #....# #.## #.. #....# #.# .. +....###.# ##.# ### #....#...# #... .....######. #......### ###... ........@o#.. #.....## ......###########{#..##....##### #...# #.#...####.....# #)#.##### #.##..####.#..... #{#.....# #.#...##...#.#### J.#####o#####.#......###.. .## #..##...###.#..# ..# .. ##....###..)...# #.# .. ########.......#)#.# .# You could see an orc wizard. Vanquished Creatures Terence (D:3) An adder (D:3) A dart slug (D:1) 3 orcs (D:3) 2 ribbon worms (D:2) 4 endoplasms 6 hobgoblins A quokka (D:1) 3 ball pythons 4 bats 3 frilled lizards 5 goblins 3 kobolds 6 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wdgrn the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 273 | D:1 | Reached XP level 2. HP: 11/17 MP: 0/5 335 | D:1 | Found a faded altar of an unknown god. 880 | D:1 | Learned a level 2 spell: Searing Ray 1110 | D:2 | Reached XP level 3. HP: 21/21 MP: 0/6 2232 | D:3 | Encountered Terence 2236 | D:3 | Killed Terence 2237 | D:3 | Reached XP level 4. HP: 27/27 MP: 1/7 2399 | D:3 | Mangled by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_rooms, angelslayer_ecumenical_altar_simple_liquid D:2: layout_loops_ring, nicolae_twisty_statue_hallways D:3: minmay_evil_eye, layout_basic, uniq_robin, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.7 Dodging | | 2.6 Spellcasting | | 2.4 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 17 | 2 || 19 Melee: Unarmed | 17 | 2 || 19 Constrict | 6 | 1 || 7 Tentacles | 4 | || 4 Cast: Magic Dart | 74 | 8 || 82 Searing Ray | 1 | 1 || 2 Stab: Sleeping | 1 | || 1 Armour: None | 9 | 5 || 14 Dodge: Dodged | 10 | || 10