Dungeon Sprint DCSS version 0.33-a0-631-g1816505622 (webtiles) character file. Game seed: 11072971864401190617 0 wearian the Grave Robber (level 1, -20/10 HPs) Began as a Deep Elf Necromancer on Jan 2, 2025. Demolished by an ogre ... wielding a +0 giant club (23 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:03:14 (20 turns). wearian the Grave Robber (Deep Elf Necromancer) Turns: 20, Time: 00:03:14 Health: -20/10 AC: 2 Str: 5 XL: 1 Next: 0% Magic: 4/6 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no teleportation @: hasted, very quick A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - 3 potions of magic d - a potion of curing e - a potion of heal wounds g - a potion of berserk rage Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.8 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 42% 2d10 3% 2 Vampiric Draining Necr 21% 2d7 6% 3 Animate Dead Necr 21% N/A 21% 4 Curse of Agony Necr 21% N/A 50% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Okay, then. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Ijyb, wielding a +3 dagger of holy wrath, wearing a +0 ring mail and carrying a wand of flame (weak, ally target, soul-splintered, not susceptible) Ijyb is unaffected. Ijyb hits you with a +3 dagger of holy wrath. Your soul wisp closely misses Ijyb. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line That would be overly suicidal. Okay, then. You closely miss Ijyb. You hit Ijyb but do no damage. Ijyb barely misses you. Your soul wisp misses Ijyb. You hit Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +3 dagger of holy wrath. * * * LOW HITPOINT WARNING * * * Your soul wisp touches Ijyb but does no damage. Ijyb hits you with a +3 dagger of holy wrath. * * * LOW HITPOINT WARNING * * * You swap places. Your soul wisp touches Ijyb. You open the door. An ogre comes into view. It is wielding a +0 giant club. Ijyb closely misses you. Your soul wisp barely misses Ijyb. The ogre shouts! There is an open door here. The ogre barely misses you. Ijyb stops to check on her wand. Your soul wisp misses Ijyb. Ijyb barely misses you. Your soul wisp closely misses Ijyb. There is an open door here. You closely miss Ijyb. Ijyb is moderately wounded. You barely miss Ijyb. Ijyb is moderately wounded. Ijyb closely misses you. Your soul wisp closely misses Ijyb. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#*g@O.# #..'..#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre, Ijyb (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | wearian the Deep Elf Necromancer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 3 | D | Noticed Ijyb 15 | D | Noticed an ogre 20 | D | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Dagger || 5 Cast: Soul Splinter || 4 Use: Potion || 1 Armour: Robe || 4 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 13 | 13 | 0 | 0 | 0 | 1 | 13.0 | Dungeon | 13 | 13 | 0 | 0 | 0 | 1 | 13.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 13 daAuts