whir Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (15, -13, D:1) 26 arrows (21, -3, D:1) 27 stones (32, -12, D:1) a +0 robe (34, -11, D:1) a stone (35, -10, D:1) a stone (36, -10, D:1) a stone (38, -11, D:1) a +0 whip a cursed -2 short sword (39, -1, D:1) a +0 club (48, 16, D:1) a +0 spear (49, 30, D:1) a stone (50, 32, D:1) a stone (56, 21, D:1) a +0 hand axe (63, 19, D:1) a +0 robe Level 2 of the Dungeon (36, 19, D:2) a +2 robe of magic resistance (38, 21, D:2) 9 bolts (39, 4, D:2) a +0 short sword (42, -8, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) an adder corpse (1, 14, D:3) a +0 short sword a +0 ring mail (10, -4, D:3) a +0 dagger (18, 0, D:3) a +0 club a hobgoblin corpse (skeletalised by now) (19, 0, D:3) a +0 club (19, 1, D:3) a +0 club a hobgoblin corpse (skeletalised by now) (21, 3, D:3) a hobgoblin skeleton (22, -6, D:3) a +0 short sword (24, -5, D:3) a +0 dagger (unseen) (27, 18, D:3) a bat corpse (skeletalised by now) (28, -1, D:3) 25 arrows (34, 6, D:3) a +0 dagger (42, 17, D:3) 28 stones (47, 7, D:3) a +0 club