whir Level 1 of the Dungeon (0, 0, D:1) a scroll of identify (4, 3, D:1) 13 gold pieces (6, 1, D:1) a potion of invisibility (22, 28, D:1) a +0 short sword (23, 29, D:1) a hobgoblin corpse (23, 33, D:1) a +0 great sword (24, 25, D:1) a +0 club (26, -5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (29, 0, D:1) a +4 long sword (30, 25, D:1) a +0 dagger (31, -3, D:1) a bat corpse (skeletalised by now) (36, 7, D:1) a +0 ring mail (45, 6, D:1) a jackal corpse (skeletalised by now) (45, 12, D:1) a jackal corpse (skeletalised by now)