Dungeon Crawl Stone Soup version 0.33-a0-314-g4d20f59752 (webtiles) character file. Game seed: 7394800414968004356 42 whosad the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Nov 14, 2024. Slain by a goblin ... wielding a +0 dagger ... led by Robin (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:14 (818 turns). whosad the Magician (Djinni Conjurer) Turns: 818, Time: 00:01:14 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 80% Gold: 66 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . f - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Missiles c - a throwing net Armour a - a +0 robe (worn) Jewellery h - a ring of positive energy Scrolls b - a scroll of identify {unknown} g - a scroll of revelation {unknown} Potions d - a potion of curing {unknown} e - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Slow Hex 92% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) The goblin shouts! You hear a shout! Robin roars a battlecry! The goblins go into a battle-frenzy! The goblin hits you with a +0 dagger. You took 3 damage. Your remaining HP is [18/25]. The searing ray hits Robin. Robin is moderately wounded. The searing ray hits the goblin! You kill the goblin! A goblin comes into view. It is wielding a +0 dagger. Robin barely misses you. The goblin barely misses you. You took 1 damage. Your remaining HP is [17/25]. The searing ray hits Robin. Robin is heavily wounded. Robin hits you from afar with a +1 trident of protection. The goblin hits you with a +0 dagger. You took 7 damage. Your remaining HP is [10/25]. Big Damage!!!!!!!!!! Unknown command. The searing ray hits Robin. Robin is severely wounded. The searing ray hits the hobgoblin. You kill the hobgoblin! You finish channelling your searing ray. The goblin shouts! Robin hits you from afar with a +1 trident of protection. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You took 8 damage. Your remaining HP is [2/25]. Big Damage!!!!!!!!!! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Robin barely misses you. You hit Robin. Robin is almost dead. The goblin hits you with a +0 dagger. You die... ### #<# #g# #@# #g# #g# #)# #)# ######## #.# .......#########)# ...............#.# !.........g.g.)..# You could see Robin and 2 goblins. Vanquished Creatures 3 dart slugs 4 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:2) 4 goblins (D:2) 8 hobgoblins 2 quokkas A bat (D:1) A frilled lizard (D:1) 7 kobolds A rat (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | whosad the Djinni Conjurer began the quest for the Orb. 0 | D:1 | whosad set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 127 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 372 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 372 | D:1 | Learned a level 1 spell: Slow 606 | D:2 | Noticed Robin 818 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_rooms, serial_glass, glass_columns_a, glass_columns_a D:2: minmay_diamond_boxcup, layout_basic, serial_shops, shop, minmay_3d_cube, uniq_terence, uniq_robin, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Dagger || 6 Cast: Magic Dart || 13 Searing Ray || 17 Armour: Robe || 24 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 818 | 798 | 20 | 165 | 499 | 2 | 409.0 | Dungeon | 818 | 798 | 20 | 165 | 499 | 2 | 409.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 666 daAuts D:2: 152 daAuts