Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 1714523502200199226 756 whosad the Magician (level 7, -3/36 HPs) Began as a Deep Elf Conjurer on Nov 18, 2024. Was an Initiate of Vehumet. Slain by an orc warrior ... wielding a +0 battleaxe (21 damage) ... on level 6 of the Dungeon. The game lasted 00:05:57 (4414 turns). whosad the Magician (Deep Elf Conjurer) Turns: 4414, Time: 00:05:58 Health: -3/36 AC: 3 Str: 2 XL: 7 Next: 50% Magic: 2/29 EV: 12 Int: 25 God: Vehumet [......] Gold: 318 SH: 0 Dex: 18 Spells: 15/21 levels left rFire . . . h - +3 mace of Lafouven {chaos, rPois MP+9 Str-2 Dex+5} rCold . . . (no shield) rNeg . . . a - +0 robe rPois + s - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.42/turn %: no passive effects @: freezing walls A: magic regeneration a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 318 gold pieces. Inventory: Hand Weapons h - the +3 mace of Lafouven (weapon) {chaos, rPois MP+9 Str-2 Dex+5} (You found it on level 2 of the Dungeon) Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Missiles v - 2 throwing nets Armour a - a +0 robe (worn) s - a +0 helmet (worn) Magical Staves g - a staff of death Jewellery f - a ring of see invisible Wands n - a wand of polymorph (10) Scrolls e - 4 scrolls of identify k - 2 scrolls of teleportation m - a scroll of enchant weapon p - 3 scrolls of fog y - a scroll of blinking Potions b - a potion of magic c - a potion of might {unknown} d - 2 potions of haste {unknown} j - a potion of lignification {unknown} l - 2 potions of brilliance q - a potion of mutation {unknown} r - 2 potions of attraction t - a potion of curing {unknown} x - a potion of heal wounds Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 7.5 Spellcasting + Level 7.3 Conjurations + Level 3.8 Ice Magic You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 c - Frozen Ramparts Ice 56% 1d9 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 28% N/A 4% 3 Construct Spike Launche Frge 18% 2d3 10% 2 Fulminant Prism Conj/Alch 13% 3d9 14% 4 Iskenderun's Mystic Bla Conj/Tloc 27% 2d7 (+2d3 14% 4 Sigil of Binding Hex 9% N/A 19% 3 Metabolic Englaciation Hex/Ice 9% N/A 63% 5 Diamond Sawblades Frge 4% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Sif Muna Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:3 * D:4 ? Annotations: D:4 3 runed translucent doors, jogaq's ghost, novice MDFi Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 battleaxe and wearing a +0 plate armour of poison resistance (lightly wounded, 82% to hit) The searing ray hits the orc warrior but does no damage. The orc warrior is lightly wounded. The searing ray hits the orc. The orc is moderately wounded. (Press . to maintain the ray.) The orc shouts! The wall freezes the orc. The wall freezes the orc warrior but does no damage. Your remaining MP is [7/29]. The searing ray hits the orc warrior. The orc warrior is lightly wounded. A wight comes into view. It is wielding a +0 halberd. The wall freezes the orc. The wall freezes the orc warrior. The orc warrior hits you with a +0 battleaxe!! Ouch! That really hurt! You took 18 damage. Your remaining HP is [18/36]. Big Damage!!!!!!!!!! Your remaining MP is [6/29]. The searing ray misses the orc warrior. The wall freezes the orc. You kill the orc! Vehumet accepts your kill. The wall freezes the orc warrior. The orc warrior barely misses you. Your remaining MP is [5/29]. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 battleaxe and wearing a +0 plate armour of poison resistance (moderately wounded, 82% to hit) The searing ray hits the orc warrior. The orc warrior is heavily wounded. (Press . to maintain the ray.) The wall freezes the orc warrior. The orc warrior closely misses you. Your remaining MP is [3/29]. The searing ray misses the orc warrior. The wall freezes the orc. The wall freezes the orc warrior but does no damage. The orc warrior hits you with a +0 battleaxe!! Ouch! That really hurt! You die... #..... ..## ... #..... ...# ....# #....###..##....# #............/... #