Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 7871941312725875526 617 whosad the Magician (level 7, 0/36 HPs) Began as a Deep Elf Conjurer on Nov 19, 2024. Was an Initiate of Vehumet. Slain by a gnoll sergeant ... wielding a +2 spear of freezing (2 damage) ... on level 6 of the Dungeon. The game lasted 00:06:54 (4852 turns). whosad the Magician (Deep Elf Conjurer) Turns: 4852, Time: 00:06:55 Health: 0/36 AC: 4 Str: 4 XL: 7 Next: 21% Magic: 2/20 EV: 26 Int: 34 God: Vehumet [......] Gold: 360 SH: 0 Dex: 13 Spells: 14/21 levels left rFire . . . q - +0 whip (venom) rCold . . . (no shield) rNeg . . . a - +1 robe rPois . s - +0 hat of the Present {rElec Int+3} rElec + (no cloak) rCorr . (no gloves) SInv + t - +0 pair of boots Will ..... h - amulet of the acrobat Stlth ++ c - +6 ring of intelligence HPRegen 0.26/turn k - ring of see invisible MPRegen 0.34/turn %: acrobat @: acrobatic A: magic regeneration a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 360 gold pieces. Inventory: Hand Weapons q - a +0 whip of venom (weapon) Armour a - a +1 robe (worn) s - the +0 hat of the Present (worn) {rElec Int+3} (You acquired it on level 5 of the Dungeon) Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. t - a +0 pair of boots (worn) Jewellery c - a +6 ring of intelligence (left hand) h - an amulet of the acrobat (around neck) k - a ring of see invisible (right hand) p - a ring of willpower Scrolls d - 3 scrolls of fear g - 2 scrolls of teleportation i - a scroll of revelation o - a scroll of summoning u - a scroll of silence {unknown} Potions b - a potion of magic e - 3 potions of attraction f - a potion of ambrosia {unknown} j - 2 potions of brilliance {unknown} l - a potion of invisibility {unknown} m - 4 potions of curing {unknown} n - 2 potions of might {unknown} r - a potion of degeneration {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 7.8 Spellcasting + Level 7.5 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 38% 2d9 (+2d4 7% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 100% 1d9 1% 1 Stone Arrow Conj/Erth 76% 3d11 2% 3 Sandblast Erth 26% 2d8 3% 1 Slow Hex 52% N/A 3% 1 Mercury Vapours Alch/Air 26% N/A 4% 2 Flame Wave Conj/Fire 38% 2d10 7% 4 Fulminant Prism Conj/Alch 19% 3d10 7% 4 Confusing Touch Hex 13% N/A 10% 3 Inner Flame Hex/Fire 13% N/A 10% 3 Passwall Erth 13% N/A 10% 3 Cigotuvi's Putrefaction Necr/Air 13% N/A 32% 4 Olgreb's Toxic Radiance Alch 13% N/A 32% 4 Sticky Flame Fire/Alch 13% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin Shops: D:1 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll sergeant but does no damage. The gnoll sergeant is heavily wounded. The mystic blast hits the gnoll! You kill the gnoll! Vehumet accepts your kill. The gnoll sergeant closely misses you. Your remaining MP is [7/20]. Casting: Iskenderun's Mystic Blast (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +2 spear of freezing and wearing a +0 ring mail (heavily wounded, 87% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. (Press . to maintain the ray.) The gnoll sergeant completely misses you. Your remaining MP is [4/20]. The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. The gnoll sergeant misses you. The searing ray misses the gnoll sergeant. The gnoll sergeant completely misses you. Your remaining MP is [3/20]. The searing ray hits the gnoll sergeant. The gnoll sergeant is almost dead. You finish channelling your searing ray. The gnoll sergeant hits you from afar with a +2 spear of freezing! * * * LOW HITPOINT WARNING * * * The gnoll sergeant freezes you. You die... ..........#....# ..........#....# ..<.......'..g.# ..........#....# ########..##.##..## g..# #......########..### ..# #......'.......)...# .# #......#....