Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 5469857451662307131 38 whosad the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Nov 19, 2024. Slain by a gnoll ... wielding a +0 halberd (10 damage) ... on level 2 of the Dungeon. The game lasted 00:00:50 (967 turns). whosad the Conjurer (Deep Elf Conjurer) Turns: 967, Time: 00:00:51 Health: -5/19 AC: 2 Str: 4 XL: 3 Next: 25% Magic: 6/10 EV: 11 Int: 24 God: Gold: 98 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . d - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... g - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.64/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Armour a - a +0 robe (worn) Jewellery g - an amulet of magic regeneration (around neck) Scrolls e - a scroll of vulnerability {unknown} h - a scroll of noise {unknown} Potions b - a potion of magic c - a potion of cancellation {unknown} f - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 20% 1d4 10% 1 Soul Splinter Necr 20% N/A 10% 1 Hailstorm Conj/Ice 17% 3d6 10% 3 Frozen Ramparts Ice 10% 1d2 28% 3 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Martyr's Knell Necr/Summ 5% N/A 67% 4 Death Channel Necr 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found a dagger. Found a hand axe. Found a hand axe. You now have 98 gold pieces (gained 12). You open the door. A gnoll comes into view. It is wielding a +0 flail. Found a scroll labelled KETOHIH IHADD. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (asleep, 100% to hit) The searing ray hits the gnoll! The gnoll is almost dead. The gnoll shouts! (Press . to maintain the ray.) You hear a shout! A hobgoblin comes into view. A gnoll comes into view. It is wielding a +0 halberd. The hobgoblin shouts! Your remaining MP is [7/10]. The searing ray hits the gnoll. You kill the gnoll! A quokka comes into view. Unknown command. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You took 14 damage. Your remaining HP is [5/19]. Big Damage!!!!!!!!!! The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ##♣ § #####.. §♣ ♣♣ +# ....[.♣♣♣§♣♣..♣# .## #####........♣g# ?. # #.P..♣♣♣♣Pr##g# # #..♣♣.......#'# #####.#...♣♣♣.♣♣@#♣♣♣ ............♣)♣.....♣ ......##...♣.P.♣..P♣.# #.###..♣P♣♣♣.♣...♣♣♣ ...#..♣.P. ♣P.♣♣..♣ ......P.♣.♣PPP.)♣.♣ .....#.♣.P..P♣.....§ ..##.##♣.P.♣..P♣P..♣. ####.##.♣♣♣♣♣).♣♣♣♣♣ P# You could see a gnoll, a quokka and a hobgoblin. Vanquished Creatures A gnoll (D:2) An adder (D:2) 4 ball pythons An endoplasm (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) 3 quokkas A goblin (D:1) A kobold (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | whosad the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 263 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 269 | D:1 | Learned a level 2 spell: Searing Ray 463 | D:1 | Found a faded altar of an unknown god. 935 | D:2 | Reached skill level 5 in Conjurations 935 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 967 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic, serial_rivers, chequers_serial_rivers_large_b, chequers_serial_rivers_small_3, chequers_serial_rivers_room_b, chequers_serial_rivers_small_b, shapermc_ecumenical_altar_totnotflames D:2: wad_woods_tower, layout_basic, cheibrodos_gnoll_hut Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 21 Searing Ray || 5 Armour: Robe || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1002 | 986 | 16 | 0 | 898 | 2 | 501.0 | Dungeon | 1002 | 986 | 16 | 0 | 898 | 2 | 501.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 876 daAuts D:2: 126 daAuts