widepark Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, -13, D:1) a quokka corpse (skeletalised by now) (14, 12, D:1) a hobgoblin skeleton (29, 3, D:1) a +0 robe a human skeleton (34, -17, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (34, -14, D:1) a +0 ring mail (36, -25, D:1) a hobgoblin skeleton (36, -23, D:1) a +0 dagger a goblin skeleton (37, -31, D:1) a +0 ring mail (37, -12, D:1) 2 javelins (37, -11, D:1) a +0 dagger a kobold corpse (skeletalised by now) (37, 7, D:1) a +0 mace (39, 1, D:1) a +0 dagger (45, -31, D:1) a +0 lajatang Level 2 of the Dungeon (11, 11, D:2) an adder corpse (skeletalised by now) (23, -12, D:2) a hobgoblin skeleton (24, -14, D:2) a +0 flail (25, -12, D:2) a +0 dagger a kobold skeleton (30, -14, D:2) a +0 club a +0 whip a +0 spear a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (31, -14, D:2) a bat corpse (skeletalised by now) (35, 19, D:2) a +0 dagger a stone a kobold skeleton (36, 1, D:2) a +0 short sword (37, -21, D:2) a +0 chain mail (37, 20, D:2) a hobgoblin skeleton (46, 29, D:2) a +0 whip (56, 11, D:2) a +0 robe (56, 16, D:2) a +0 short sword Level 3 of the Dungeon (11, 11, D:3) a ball python skeleton (15, 0, D:3) the +0 robe of Beononeic {rElec rC+ rCorr Dex-2} rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (17, -1, D:3) a +0 dagger a goblin corpse (skeletalised by now) (17, 17, D:3) a +0 mace (25, 17, D:3) a +0 mace a kobold skeleton a ball python skeleton an orc skeleton (26, 16, D:3) a +0 club a +0 club a +0 scale mail a +2 vampiric whip a +0 hand axe an orc skeleton a goblin skeleton (26, 17, D:3) a +0 leather armour 3 boomerangs a +0 mace (29, 11, D:3) 4 stones a +0 dagger (31, -8, D:3) a +0 kite shield (39, 9, D:3) a +0 ring mail (40, -4, D:3) a +0 short sword (42, -8, D:3) a +0 hand axe (43, 9, D:3) a hobgoblin corpse (skeletalised by now) (47, -3, D:3) a +0 club an orc skeleton (49, 7, D:3) an adder skeleton (52, 11, D:3) a rat skeleton (52, 24, D:3) a +0 trident a +0 robe (54, 12, D:3) a rat skeleton (58, 24, D:3) a +0 hand axe (58, 35, D:3) a +0 club a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 whip (5, 9, D:4) the +6 short sword of Umakhu Retz {flame, Str+8 SInv} Str+8: It affects your strength (+8). SInv: It lets you see invisible. It cannot be enchanted further. (7, 8, D:4) a +0 club (14, -9, D:4) a +0 club a +0 leather armour (16, 5, D:4) a +0 dagger a goblin corpse (skeletalised by now) (19, 5, D:4) a +0 flail (20, -10, D:4) an adder skeleton (26, -12, D:4) a scarf of invisibility (33, 33, D:4) a black bear skeleton (36, -2, D:4) an adder corpse (skeletalised by now) (37, -9, D:4) a +0 dagger a +0 robe an orc skeleton (39, -7, D:4) a +0 club (39, -6, D:4) a +0 short sword a +0 leather armour an orc skeleton (41, 1, D:4) a +0 mace (44, 4, D:4) a +0 club a +0 ring mail an orc skeleton (49, -1, D:4) a +0 giant spiked club an ogre skeleton Level 5 of the Dungeon [Shop] Qungyon's Armour Emporium a +0 cloak (67 gold) a +0 leather armour (30 gold) a +0 ring mail (60 gold) a +0 pair of gloves (67 gold) the +3 scale mail of Fosad {-Tele Regen+ Dex+3} (379 gold) -Tele: It prevents most forms of teleportation. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 ring mail (60 gold) (0, 0, D:5) a +0 war axe (9, -27, D:5) a +0 pair of boots (17, -32, D:5) a large rock (17, -26, D:5) a large rock (19, -28, D:5) a stone (20, -30, D:5) a stone (20, 5, D:5) a +0 sling (22, -28, D:5) a large rock (23, -10, D:5) a parchment of Blink (24, 9, D:5) a +0 short sword a +0 leather armour (25, 8, D:5) a +0 whip a +0 hand axe a +1 dagger of venom a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (32, 0, D:5) a +0 flail