widepark Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 2 stones a kobold skeleton (6, 9, D:1) a +0 dagger (10, -11, D:1) a ball python corpse (skeletalised by now) (10, 7, D:1) a +0 robe (11, -2, D:1) a hobgoblin skeleton (16, 2, D:1) an amulet of faith (18, 8, D:1) a +0 club (21, 4, D:1) a +0 short sword a hobgoblin corpse (skeletalised by now) (22, -8, D:1) 3 boomerangs (23, 3, D:1) 4 poisoned darts (24, -4, D:1) a +0 dagger (25, -23, D:1) a ball python skeleton (25, -4, D:1) a +0 club a goblin corpse (skeletalised by now) (36, -27, D:1) a +0 club a goblin corpse (skeletalised by now) (38, -13, D:1) a +0 dagger a goblin corpse (skeletalised by now) (40, -26, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (41, -8, D:1) a bat corpse (skeletalised by now) (42, -13, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (4, 26, D:2) a +4 flail of concussion a +0 scale mail (11, 22, D:2) a +0 flail (14, 19, D:2) a +0 dagger a +0 hat (14, 20, D:2) 4 silver javelins (15, 11, D:2) a +1 scythe of flaming a +0 robe the human skeleton of Sigmund (18, 14, D:2) a +0 club (19, 10, D:2) a +0 whip (20, 11, D:2) a +0 spear a +0 spear a gnoll skeleton a gnoll skeleton (22, 22, D:2) a parchment of Static Discharge (26, 10, D:2) a +3 dagger (37, 26, D:2) a hobgoblin corpse (skeletalised by now) (39, 11, D:2) a +0 spear a gnoll corpse (skeletalised by now) (39, 12, D:2) a +0 whip a +0 whip a gnoll corpse (skeletalised by now) (40, 13, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Zin's Purification Station a potion of curing (135 gold) (2, -16, D:3) a +0 spear (4, 5, D:3) a +0 ring mail (4, 9, D:3) a +0 short sword 5 poisoned darts (4, 41, D:3) a +0 club 3 poisoned darts (6, -2, D:3) a +0 dagger (18, -8, D:3) a +0 club a +0 robe (36, 42, D:3) a +0 club (40, -16, D:3) a +0 trident (43, -15, D:3) a +0 dagger (44, -5, D:3) a +0 club (45, 34, D:3) a +0 spear (45, 35, D:3) a +0 halberd (45, 36, D:3) a +0 flail (48, -6, D:3) a +0 short sword a +0 leather armour (61, 29, D:3) a +0 chain mail Level 4 of the Dungeon (6, -14, D:4) 5 poisoned darts (11, -10, D:4) a +0 dagger 3 stones (15, -16, D:4) a +0 mace (23, -19, D:4) a +8 dire flail of draining a +0 leather armour (26, -41, D:4) a +1 dagger of speed (26, -2, D:4) a +0 club a +0 ring mail (45, -6, D:4) a +0 falchion (46, -8, D:4) a +0 dagger a +0 robe a +0 club (50, -21, D:4) a +0 short sword a +0 robe (50, -19, D:4) a +4 morningstar a +0 robe (51, -18, D:4) a +4 scimitar a +0 robe (57, -31, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 club (5, 3, D:5) a +0 flail (6, 3, D:5) a +0 war axe a +0 flail (7, 3, D:5) a +0 club (11, 25, D:5) a +0 club a +0 scale mail (12, 25, D:5) a +0 trident (12, 26, D:5) a +0 club (13, 26, D:5) a +1 whip of holy wrath (22, 20, D:5) a +0 flail (22, 28, D:5) a +0 chain mail Level 6 of the Dungeon (2, -2, D:6) a +0 flail (13, -21, D:6) 3 poisoned darts (40, 5, D:6) a +0 dagger a +0 leather armour (41, -9, D:6) a +0 ring mail (46, 15, D:6) a +0 whip a +0 leather armour (50, 13, D:6) a +0 club (55, -28, D:6) a +0 giant club Level 7 of the Dungeon [Shop] Locki's General Store a potion of resistance (165 gold) a parchment of Petrify (208 gold) a potion of curing (49 gold) a +0 chain mail of willpower (208 gold) a potion of enlightenment (unknown) (82 gold) a box of beasts (640 gold) a scroll of fog (66 gold) a phial of floods (640 gold) a scroll of blinking (157 gold) the +4 chain mail of Impish Knowledge {rElec Will+ Dex+3} (830 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a manual of Long Blades (1280 gold) (4, 8, D:7) a +0 leather armour (6, -11, D:7) a +0 dagger a +0 robe a +0 great sword a +0 robe (7, -11, D:7) a +2 flail of freezing a +0 robe a +0 dire flail a +0 robe a +3 dagger a +0 robe (28, -4, D:7) a +0 giant club (39, 12, D:7) a staff of cold (43, 9, D:7) a +0 pair of gloves of parrying (45, 16, D:7) a +0 short sword a +0 cloak Level 8 of the Dungeon (0, 0, D:8) 2 javelins (4, -3, D:8) a +0 robe (15, -42, D:8) 11 gold pieces a +0 short sword a +0 leather armour a +0 dagger a +0 robe (19, -5, D:8) the +2 leather armour of the Nexus {Harm SInv} Harm: It increases damage dealt and taken. SInv: It lets you see invisible. It cannot be enchanted further. (35, -36, D:8) a +0 plate armour (44, -28, D:8) a +0 dagger 3 poisoned darts a +0 scale mail (47, -12, D:8) a +0 short sword a +0 leather armour (47, -11, D:8) a +0 flail a +0 war axe a +0 ring mail (48, -26, D:8) a +2 flail a +0 robe (48, -9, D:8) a +0 trident a +0 ring mail (49, -26, D:8) a +5 short sword of freezing a +0 robe (49, -9, D:8) a +0 whip (51, -28, D:8) a +2 scimitar of protection a +0 robe (57, -32, D:8) 2 poisoned darts the Ecumenical Temple