Dungeon Crawl Stone Soup version 0.35-a0-464-g6a2dd7a36a (webtiles) character file. Game seed: 12481653392190162221 979 widepark the Thaumaturge (level 7, -12/36 HPs) Began as a Deep Elf Conjurer on June 6, 2026. Mangled by Edmund ... wielding a +4 heavy dire flail (26 damage) ... on level 4 of the Dungeon. The game lasted 00:06:24 (3591 turns). widepark the Thaumaturge (Deep Elf Conjurer) Turns: 3591, Time: 00:06:24 Health: -12/36 AC: 2 Str: 7 XL: 7 Next: 96% Magic: 6/20 EV: 11 Int: 31 God: Gold: 102 SH: 0 Dex: 13 Spells: 11/22 levels left rFire + . . (50%) b - +1 short sword (venom) rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... j - amulet of chemistry Stlth ++ g - +6 ring of intelligence HPRegen 0.26/turn h - ring of Utitravu {rPois rF+ rN+ Str+3} MPRegen 0.34/turn d - quill talisman %: no passive effects @: quill-form A: quills, magic regeneration a: no special abilities You were on level 4 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 202 gold pieces. You spent 100 gold pieces at shops. Inventory: Hand Weapons b - a +1 short sword of venom (weapon) Missiles c - 5 throwing nets f - 2 javelins i - 5 atropa-tipped darts Armour a - a +0 robe (worn) e - a +1 pair of gloves k - an orb of glass Jewellery g - a +6 ring of intelligence (worn) h - the ring of Utitravu (worn) {rPois rF+ rN+ Str+3} (You bought it in a shop on level 2 of the Dungeon) [ring of positive energy] rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). j - an amulet of chemistry (worn) Talismans d - a quill talisman (worn) Wands c - a wand of warping (8) Scrolls c - 6 scrolls of identify {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of brand weapon {unknown} l - a scroll of noise {unknown} m - a scroll of revelation {unknown} n - a scroll of enchant weapon {unknown} o - a scroll of torment {unknown} q - a scroll of poison {unknown} u - a scroll of blinking {unknown} Potions g - a potion of magic d - 2 potions of berserk rage {unknown} f - 2 potions of attraction {unknown} j - a potion of moonshine {unknown} k - 2 potions of haste {unknown} p - a potion of curing {unknown} s - a potion of resistance {unknown} t - a potion of cancellation {unknown} Baubles g - 2 flux baubles Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 8.0 Spellcasting + Level 7.2 Conjurations + Level 0.6 Translocations - Level 5.0 Alchemy You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 33% 3d16 3% 4 d - Iskenderun's Mystic Conj/Tloc 36% 2d9 (+2d4 8% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 70% 3-6/arc 1% 2 Stone Arrow Conj/Erth 70% 3d11 2% 3 Sandblast Erth 24% 2d8 4% 1 Disjunction Tloc 8% N/A 100% 8 Maxwell's Capacitive Co Air 6% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Kikubaaqudgha Shops: D:2 * Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You regenerate magic rapidly. Message History Edmund is moderately wounded. Casting: Iskenderun's Mystic Blast (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +4 heavy dire flail and wearing a +2 chain mail of cold resistance (moderately wounded, 87% to hit) You focus your ray upon Edmund. The searing ray hits Edmund! Edmund is heavily wounded. (Press . to maintain the ray.) The searing ray hits Edmund. Edmund is severely wounded. The searing ray hits Edmund but does no damage. Edmund is severely wounded. The searing ray hits Edmund. Edmund is severely wounded. You finish channelling your searing ray. Edmund hits you with a +4 heavy dire flail!! Ouch! That really hurt! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Edmund. Edmund is almost dead. Edmund is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +4 heavy dire flail and wearing a +2 chain mail of cold resistance (almost dead, 87% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund is almost dead. (Press . to maintain the ray.) The searing ray hits Edmund but does no damage. Edmund is almost dead. Edmund hits you with a +4 heavy dire flail!! Ouch! That really hurt! You die... Edmund says, "I'd like to see a scythe do that!" ##[..)..)........#....#..#..###.. ###...........).##..###.##..# ### .###............)...###.>...# # %.##..##.#.#######.).......## # #....###.#...# #.#.......# ## ###).# #.###.# #.........# #. #..# #.# #.#####.#.......## ##) ....##.# #..#....#........###.) .###.... #.>.@@..########...#.# #. ##.. #...#.### ###..)# . ... #..##.# ##..# .. #..##.# #... ..#..##.# ##.# ......#.# ###.# ##.#...############...# ..#................### ###.###########..# You could see Edmund. Vanquished Creatures Grinder (D:4) Menkaure (D:4) An ogre (D:3) A centaur (D:3) A scorpion (D:4) A howler monkey (D:4) A bombardier beetle (D:3) An orc priest (D:3) A gnoll bouda (D:3) A clockroach (D:4) An iguana (D:4) An orc wizard (D:3) 3 adders 11 gnolls A ribbon worm (D:2) 4 dart slugs 14 orcs 7 jackals 2 quokkas 5 ball pythons 6 bats (D:1) 7 endoplasms 5 frilled lizards 9 goblins 8 hobgoblins 12 kobolds 12 rats 118 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | widepark the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 155 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 499 | D:1 | Reached skill level 4 in Spellcasting 615 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 648 | D:1 | Found a faded altar of an unknown god. 656 | D:1 | Reached skill level 5 in Conjurations 733 | D:1 | Learned a level 2 spell: Searing Ray 845 | D:2 | Found Xahautes's Assorted Antiques. 1484 | D:2 | Bought a flickering tin ring for 100 gold pieces 1484 | D:2 | Identified the ring of Utitravu {rPois rF+ rN+ Str+3} (You | bought it in a shop on level 2 of the Dungeon) 1791 | D:3 | Encountered an ogre 1797 | D:3 | Killed an ogre 1798 | D:3 | Reached skill level 5 in Spellcasting 1798 | D:3 | Reached XP level 4. HP: 24/24 MP: 5/13 1798 | D:3 | Reached XP level 5. HP: 28/28 MP: 5/15 1804 | D:3 | Learned a level 4 spell: Fulminant Prism 1809 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1879 | D:3 | Reached skill level 1 in Alchemy 2120 | D:3 | Reached skill level 6 in Spellcasting 2120 | D:3 | Reached XP level 6. HP: 32/32 MP: 9/17 2422 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2856 | D:4 | Reached XP level 7. HP: 33/36 MP: 12/18 2944 | D:4 | Encountered Menkaure 2950 | D:4 | Killed Menkaure 3048 | D:4 | Encountered Grinder 3062 | D:4 | Paralysed by Grinder for 5.5 turns 3063 | D:4 | Reached skill level 7 in Spellcasting 3074 | D:4 | Paralysed by Grinder for 4.5 turns 3081 | D:4 | Killed Grinder 3082 | D:4 | Reached skill level 8 in Spellcasting 3082 | D:4 | Reached skill level 5 in Alchemy 3223 | D:4 | Encountered Edmund 3591 | D:4 | Mangled by Edmund Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_rooms, shapermc_ecumenical_altar_notcrosses, chequers_serial_rivers_marsh D:2: layout_loops_ring, serial_shops, shop, kennysheep_generic_room_15, kennysheep_boxes D:3: layout_loops_corners, nicolae_overflow_some_kind_of_shallow_water_thing D:4: layout_rooms, uniq_grinder, uniq_menkaure, uniq_edmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 8 | 8.0 Conjurations | 5 6 7 | 7.2 Alchemy | 2 3 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Translocations | | 0.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 9 | | || 9 Melee: Unarmed | 9 | | || 9 Cast: Magic Dart | 104 | 80 | 41 || 225 Searing Ray | 1 | 7 | 11 || 19 Iskenderun's Myst | | | 5 || 5 Armour: Robe | 16 | 15 | 11 || 42 Dodge: Dodged | 13 | 13 | 6 || 32 Form: Quill | 1 | | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3592 | 3443 | 149 | 341 | 2460 | 4 | 898.0 | Dungeon | 3592 | 3443 | 149 | 341 | 2460 | 4 | 898.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1342 daAuts D:1: 751 daAuts D:4: 750 daAuts D:2: 748 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+