Dungeon Crawl Stone Soup version 0.35-a0-480-g92050278c1 (webtiles) character file. Game seed: 10624381533267306136 58 widepark the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on June 11, 2026. Frozen to death by an endoplasm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:28 (991 turns). widepark the Conjurer (Deep Elf Conjurer) Turns: 991, Time: 00:01:29 Health: 0/19 AC: 3 Str: 4 XL: 3 Next: 75% Magic: 2/11 EV: 11 Int: 24 God: Gold: 36 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) b - +3 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons b - a +3 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 helmet (worn) Scrolls c - a scroll of fog {unknown} d - a scroll of teleportation {unknown} Potions g - a potion of magic f - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting + Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 10% 2d3 14% 2 Volatile Blastmotes Fire/Tloc 10% 2d10 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Curse of Agony Necr 5% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 88% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray misses the gnoll. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is lightly wounded. The quokka closely misses you. The searing ray hits the quokka. You kill the quokka! The searing ray misses the gnoll. You finish channelling your searing ray. The endoplasm freezes you. You are frozen. The gnoll barely misses you. The gnoll hits you with a +0 club. The endoplasm barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (lightly wounded, 88% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The endoplasm freezes you. You are frozen. You die... .... ##### .... #..... #..# # # #..#..##..#.# #.###.#..#......#.# #.!....<...#...... #.#..........ğj.# #..#.##...†).ğ@.# . .. ğ......#........ #.. ##.#.......##### ## .#.#...#.# .. #.....# .># ###.#.# # ..# # #.. You could see 2 gnolls and an endoplasm. Vanquished Creatures 2 gnolls A dart slug (D:1) 2 endoplasms (D:1) 4 hobgoblins (D:1) 4 quokkas 4 ball pythons 4 bats (D:1) 11 frilled lizards (D:1) 4 goblins (D:1) 4 kobolds 6 rats (D:1) 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | widepark the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 154 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 190 | D:1 | Learned a level 2 spell: Searing Ray 221 | D:1 | Found a faded altar of an unknown god. 560 | D:1 | Reached skill level 5 in Conjurations 563 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 991 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic, ebering_ecumenical_altar_sacrificial, minmay_lizard_king D:2: layout_basic, basic_altar, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 56 Searing Ray || 5 Armour: Robe || 11 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 989 | 946 | 43 | 0 | 778 | 2 | 494.5 | Dungeon | 989 | 946 | 43 | 0 | 778 | 2 | 494.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 974 daAuts D:2: 15 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+