Dungeon Crawl Stone Soup version 0.35-a0-546-gb2ce4df294 (webtiles) character file. Game seed: 12202959466741356688 823 widepark the Skirmisher (level 7, 0/51 HPs) Began as a Coglin Hunter on June 20, 2026. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:04:43 (3234 turns). widepark the Skirmisher (Coglin Hunter) Turns: 3234, Time: 00:04:44 Health: 0/51 AC: 7 Str: 11 XL: 7 Next: 96% Magic: 7/7 EV: 12 Int: 8 God: Gold: 235 SH: 0 Dex: 22 Spells: 6/6 levels left rFire + . . (50%) a - +2 sling {Kasem} rCold + . . (50%) c - +0 sling {Tenoch} rNeg + . . (50%) e - +2 robe {rC+ rF+} rPois . (100%) f - +0 helmet rElec . (100%) b - +0 cloak rCorr . (100%) d - +0 pair of gloves of Prudence {Parrying, *Corrode rN+ Dex+2 Fire} SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.28/turn MPRegen 0.10/turn %: corrode self (3%) @: mighty, lethally poisoned (0 -> -8), invisible, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 5 of the Dungeon. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 235 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Kasem} c - a +0 sling (offhand) {Tenoch} Armour b - a +0 cloak (worn) d - the +0 pair of gloves of Prudence (worn) {Parrying, *Corrode rN+ Dex+2 Fire} (You found it on level 3 of the Dungeon) *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. It cannot be enchanted further. e - a +2 robe of resistance (worn) f - a +0 helmet (worn) Wands a - a wand of flame (22) Scrolls s - a scroll of butterflies I - a scroll of immolation p - 2 scrolls of poison h - a scroll of enchant armour {unknown} m - a scroll of fear {unknown} V - a scroll of vulnerability Potions m - 2 potions of might e - 2 potions of enlightenment j - a potion of attraction {unknown} k - a potion of magic {unknown} l - a potion of brilliance {unknown} o - a potion of curing {unknown} p - a potion of moonshine {unknown} Skills: + Level 2.5 Fighting * Level 8.3 Ranged Weapons + Level 2.3 Dodging + Level 1.5 Stealth You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 0% 1d3 41% 1 Soul Splinter Necr 0% N/A 41% 1 Construct Spike Launche Frge 0% 2d3 54% 2 Fugue of the Fallen Necr 0% N/A 78% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 78% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26746 Temple (1/1) D:4 Zot: 5994 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Dithmenos Elyvilon Gozag Hepliaklqana Kikubaaqudgha Makhleb Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul The Shining One Shops: D:3 ? Annotations: D:3 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. The water moccasin bites you but does no damage. You took 5 damage! Fire: a) +2 sling {Kasem} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (severely wounded, 54% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is almost dead. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. You took 4 damage! Fire: a) +2 sling {Kasem} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (almost dead, 54% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin! You kill the water moccasin! You shoot a sling bullet. * * * LOW HITPOINT WARNING * * * You feel very sick. You took 2 damage! It was a potion of might. You feel very mighty all of a sudden. d -> m - 2 potions of might * * * LOW HITPOINT WARNING * * * You feel very sick. You took 3 damage! It was a potion of invisibility. You fade into invisibility! You die... #.......#.#.#...##..≈. ###..................≈. #........#.#.#.....<.≈≈ #.................... #.................... #....†............... ####...................# ....................<..# ###..>@...#..........## ##.†###.#####....... #... #... .. #.... ##### #.... .. ......... ##?. .##....... ...W ........ .#... ..... ...# There were no monsters in sight! Vanquished Creatures A water moccasin (D:5) An ice beast (D:4) A scorpion (D:4) A rock fish (D:4) A howler monkey (D:4) A bombardier beetle (D:4) A hound (D:5) A sleepcap (D:4) 2 clockroaches (D:4) Jessica (D:2) Terence (D:2) Natasha (thrice) (D:2) An orc wizard (D:4) Robin (D:3) 11 adders 2 dart slugs 2 ribbon worms (D:2) 9 orcs 6 endoplasms 6 hobgoblins 4 quokkas 4 ball pythons 10 bats 5 frilled lizards 17 goblins 11 kobolds 5 rats 109 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | widepark the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 257 | D:1 | Reached skill level 4 in Ranged Weapons 257 | D:1 | Reached XP level 2. HP: 21/22 MP: 2/2 665 | D:2 | Encountered Jessica 668 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 670 | D:2 | Killed Jessica 743 | D:2 | Encountered Natasha 748 | D:2 | Killed Natasha 749 | D:2 | Reached skill level 5 in Ranged Weapons 749 | D:2 | Reached XP level 4. HP: 25/33 MP: 4/4 799 | D:2 | Encountered Terence 809 | D:2 | Killed Terence 953 | D:2 | Encountered Natasha 959 | D:2 | Killed Natasha 960 | D:2 | Reached XP level 5. HP: 28/38 MP: 5/5 1004 | D:2 | Encountered Natasha 1008 | D:2 | Killed Natasha 1013 | D:2 | Found a basalt altar of Yredelemnul. 1066 | D:2 | Reached skill level 6 in Ranged Weapons 1101 | D:2 | Identified the +1 plate armour of Incorporation {Str+3} 1507 | D:3 | Encountered Robin 1591 | D:3 | Killed Robin 1634 | D:3 | Identified the +0 pair of gloves of Prudence {Parrying, | *Corrode rN+ Dex+2 Fire} 1671 | D:3 | Reached XP level 6. HP: 44/44 MP: 6/6 1722 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 1846 | D:3 | Encountered Crazy Yiuf 1903 | D:3 | Found Bieklosm's Magic Scroll Shop. 1958 | D:3 | Found an opulent altar of Gozag. 2214 | D:4 | Reached skill level 7 in Ranged Weapons 2350 | D:4 | Found a statue of an orb of fire. 2351 | D:4 | Found a staircase to the Ecumenical Temple. 2352 | D:4 | Found a statue of an orb of fire. 2366 | Temple | Entered the Ecumenical Temple 2405 | D:4 | Reached XP level 7. HP: 50/50 MP: 7/7 2709 | D:4 | Reached skill level 8 in Ranged Weapons 3103 | D:5 | Entered Level 5 of the Dungeon 3111 | D:4 | Reached skill level 1 in Stealth 3196 | D:5 | Found a glowing golden altar of the Shining One. 3233 | D:5 | HP: 2/51 [poisoned by a water moccasin] 3234 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_basic, minmay_tromino_v7 D:2: layout_loops_ring, basic_altar, kennysheep_cluttered_room, kennysheep_another_room, minmay_bisected, uniq_terence, uniq_natasha, uniq_jessica D:3: layout_rooms, mainiacjoe_overflow_alcove_1, lemuel_crystal_altar, serial_shops, nicolae_shop_flopsided, uniq_robin, uniq_crazy_yiuf_cottage D:4: layout_basic, minmay_temple_entry_mini_moons, chequers_serial_rivers_room_b D:5: layout_rooms, mainiacjoe_overflow_concentric_impassable, serial_co_window_serial, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_corner_cb, co_window_unsneaky_path_d, co_window_broadway_a, co_window_corner_b, co_window_4corner_a, glass_columns_b, glass_columns_c Temple: hellmonk_temple_forest_ring Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Ranged Weapons | 4 5 6 7 8 | 8.3 Stealth | 1 | 1.5 Dodging | 2 | 2.3 Fighting | | 2.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | 102 | 328 | 120 || 550 Drink: Might | | | 1 || 1 Invisibility | | | 1 || 1 Read: Identify | | 3 | 1 || 4 Armour: Leather armour | 6 | | || 6 Robe | 2 | 38 | 24 || 64 Dodge: Dodged | 7 | 24 | 14 || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3259 | 3081 | 178 | 172 | 2361 | 6 | 543.2 | Dungeon | 3253 | 3075 | 178 | 172 | 2361 | 5 | 650.6 | Temple | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1066 daAuts D:2: 894 daAuts D:1: 667 daAuts D:3: 583 daAuts D:5: 42 daAuts Temple: 5 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+