wingding Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (10, -15, D:1) a +0 dagger a hobgoblin skeleton a goblin skeleton (21, -11, D:1) a quokka skeleton (23, -26, D:1) a ball python corpse (skeletalised by now) (30, -7, D:1) a +0 robe (33, -6, D:1) an orb of energy (36, -15, D:1) a jackal skeleton (36, -13, D:1) a frilled lizard skeleton (40, 8, D:1) a +0 spear (41, -10, D:1) a ball python corpse (skeletalised by now) (42, -20, D:1) a +0 ring mail (47, -17, D:1) a +0 ring mail (49, 4, D:1) a +0 ring mail (51, -28, D:1) a quokka skeleton Level 2 of the Dungeon [Shop] Wyrats's Book Emporium a parchment of Lesser Beckoning (58 gold) a parchment of Hellfire Mortar (328 gold) a parchment of Teleport Other (88 gold) a parchment of Alistair's Intoxication (184 gold) a parchment of Anguish (130 gold) a parchment of Scorch (58 gold) a parchment of Freeze (40 gold) a manual of Unarmed Combat (800 gold) a parchment of Airstrike (130 gold) a parchment of Confusing Touch (88 gold) a parchment of Eringya's Surprising Crocodile (130 gold) a parchment of Splinterfrost Shell (328 gold) a parchment of Sublimation of Blood (58 gold) a parchment of Gloom (88 gold) a parchment of Kiss of Death (40 gold) a parchment of Ozocubu's Armour (88 gold) a parchment of Swiftness (88 gold) a parchment of Hailstorm (88 gold) (0, 0, D:2) a +0 hammer (1, -23, D:2) a +0 short sword (1, -2, D:2) a +0 hammer (1, -1, D:2) a +0 hammer (1, 0, D:2) a +0 hammer (2, -2, D:2) a +1 heavy hammer (unseen) (2, -1, D:2) a +0 hammer (2, 0, D:2) a +0 hammer (4, -1, D:2) a +0 hammer (5, -2, D:2) a +0 hammer (6, -2, D:2) a +3 hammer of holy wrath (7, -30, D:2) a +0 whip (7, -3, D:2) a +3 hammer of protection (8, -2, D:2) a +1 hammer of protection (9, -3, D:2) a +0 hammer (10, -1, D:2) a +0 hammer (11, -1, D:2) a +0 hammer (12, -3, D:2) the +1 hammer of the Tick {pain, rElec Str-3 Dex+7} rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (12, -2, D:2) a +0 hammer (20, -5, D:2) a +0 dagger (26, 1, D:2) a +0 club 3 stones (28, -3, D:2) a +0 dagger (29, -20, D:2) a quill talisman (29, -3, D:2) a quokka corpse (30, -3, D:2) a bat corpse (31, -26, D:2) a +0 club a stone a kobold corpse